| Literature DB >> 29364061 |
Alessandro Soranzo1, Daniela Petrelli2, Luigina Ciolfi2, John Reidy1.
Abstract
This study examined the aesthetics of interactive objects (IOs), which are three-dimensional physical artefacts that exhibit autonomous behaviour when handled. The aim of the research was threefold: first, to investigate whether aesthetic preference for distinctive objects' structures emerges in compound stimulation; second, to explore whether there exists aesthetic preference for distinctive objects' behaviours; and, finally, to test whether there exists aesthetic preference for specific combinations of objects' structures and behaviours. The following variables were systematically manipulated: (a) IOs' contour (rounded vs angular), (b) IOs' size (small vs large), (c) IOs' surface texture (rough vs smooth), and (d) IOs' behaviour (lighting, sounding, vibrating, and quiescent). Results show that behaviour was the dominant factor: it influenced aesthetics more than any other characteristic; vibrating IOs were preferred over lighting and sounding IOs, supporting the importance of haptic processing in aesthetics. Results did not confirm the size and smoothness effects previously reported in vision and touch, respectively, which suggests that the aesthetic preference that emerges in isolated conditions may be different in compound stimulation. Results corroborate the smooth curvature effect. We suggest that behavior may be an aesthetic primitive.Entities:
Keywords: Interactive objects; aesthetics; behavioural factors; design; material; perception; structural factors
Mesh:
Year: 2018 PMID: 29364061 PMCID: PMC6293455 DOI: 10.1177/1747021817749228
Source DB: PubMed Journal: Q J Exp Psychol (Hove) ISSN: 1747-0218 Impact factor: 2.143
Characteristics of the interactive objects.
| Form | Behaviour | ||
|---|---|---|---|
| Contour | Size | Surface texture | |
| Round (sphere) | Small (7.5 cm) | Smooth (plastic) | Emit a light |
| Angular (cube) | Large (15 cm) | Rough (fabric) | Play a sound |
| Vibrate | |||
| Quiescent | |||
Figure 1.The interactive objects with different structures and two electronics boxes used for the behaviour.
Figure 2.The experimental set-up for the large IO: 16 interactive objects per room are placed on three rows of desks. A box covers each object: in the picture all the boxes are open.
Figure 3.Experiment 2. Average score for IOs grouped according to their level of the IOs’ contour and IOs’ surface texture variables (as IOs’ size had no effect on any of the dimensions these data have been collapsed). Bars represent standard errors.
Figure 4.Experiment 2. Mean score for each dimension of the IOs grouped according to their level of the IOs’ contour and IOs’ surface texture variables (as IOs’ size had no effect on any of the dimensions these data have been collapsed). Error bars represent standard errors.
Figure 5.Experiment 2. Factor scores of the Aesthetics of IOs factor for each IOs.
Figure 6.Experiment 2. Q-mode analysis. Summary of the dislike functions for (a) IOs’ behaviour factor and (b) IOs’ form factor.
Figure 7.Experiment 3. Average score for IOs grouped according to their level of the IOs’ contour and IOs’ size variables. Bars represent standard errors.
Figure 8.Experiment 3. Mean score for each dimension of the IOs grouped according to their level of the IOs’ contour and IOs’ size variables. Error bars represent standard errors.