| Literature DB >> 29354084 |
Miguel Pic Aguilar1, Vicente Navarro-Adelantado1, Gudberg K Jonsson2.
Abstract
The triad is a particular structure in which an ambivalent social relationship takes place. This work is focused on the search of behavioral regularities in the practice of motor games in triad, which is a little known field. For the detection of behavioral patterns not visible to the naked eye, we use Theme. A chasing games model was followed, with rules, and in two different structures (A↔B↔C↔A and A → B → C → A) on four class groups (two for each structure), for a total of 84, 12, and 13 year old secondary school students, 37 girls (44%) and 47 boys (56%). The aim was to examine if the players' behavior, in relation to the triad structure, matches with any ludic behavior patterns. An observational methodology was applied, with a nomothetic, punctual and multidimensional design. The intra and inter-evaluative correlation coefficients and the generalizability theory ensured the quality of the data. A mixed behavioral role system was used (four criteria and 15 categories), and the pattern detection software Theme was applied to detect temporal regularities in the order of event occurrences. The results show that time location of motor responses in triad games was not random. In the "maze" game we detected more complex ludic patterns than the "three fields" game, which might be explained by means of structural determinants such as circulation. This research points out the decisional complexity in motor games, and it confirms the differences among triads from the point of view of motor communication.Entities:
Keywords: T-patterns; Theme; motor game; structure; triad
Year: 2018 PMID: 29354084 PMCID: PMC5760529 DOI: 10.3389/fpsyg.2017.02259
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Motor interactions of “the maze” game (modified) and “the three fields” (modified), following the indicators “role,” “game group,” “valence,” and “communication.”
| Game | Roles | ||||||||
| The Maze | Capture | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 6,6,6 | 0,0,0 | 2,2,2 |
| Dodger | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 2,2,2 | |
| Prisioner | 0,0,0 | 0,0,0 | 1,1,1 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | |
| Savior | 1,1,1 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 2,2,2 | |
| Total | 1,1,1 | 0,0,0 | 1,1,1 | 0,0,0 | 0,0,0 | 6,6,6 | 0,0,0 | 6,6,6 | |
| 6 intragroup interactions | 36 intergroup interactions | ||||||||
| Total: 42 motor interactions (6 positive and 36 negative: 1 to 6 in favor of rivalry over solidarity) | |||||||||
| + | − | + | − | + | − | + | − | ||
| Game | Roles | ||||||||
| The three fields | Capture | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 3,3,3 | 0,0,0 | 1,1,1 |
| Dodger | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 1,1,1 | |
| Prisioner | 0,0,0 | 0,0,0 | 1,1,1 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | |
| Savior | 1,1,1 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 0,0,0 | 1,1,1 | |
| Total | 1,1,1 | 0,0,0 | 1,1,1 | 0,0,0 | 0,0,0 | 3,3,3 | 0,0,0 | 3,3,3 | |
| 6 intragroup interactions | 18 Intergroup Interactions | ||||||||
| Total: 24 motor interactions (6 positive and 18 negative: 1 to 3, in disequilibrium in favor of rivalry over solidarity) | |||||||||
Registration system (4 criteria and 15 categories nested in the criteria).
| Catcher (C) | CA | Catches an opponent |
| Catcher (C) | PA | Chases an opponent |
| Catcher (C) | DEF | Defends a prisoner |
| Catcher (C) | P | Passivity |
| Catcher (C) | ALZAAC | Alliance with adversary |
| Dodger (E) | EA | Dodges an opponent |
| Dodger (E) | HA | Runs away from an opponent |
| Dodger (E) | AC | Helps a fellow escape |
| Dodger (E) | DLL | Moves to free places |
| Dodger (E) | NR | Does not recognize being caught |
| Dodger (E) | ALZAE | Alliance between dodging adversaries |
| Prisioner (P) | A | In atention |
| Prisioner (P) | CE | Changes space to make it easier to release |
| Liberator (L) | TUFC | Touches a prisoner (fellow prisoners) |
| Liberator (L) | TUFA | Touches a prisoner (adversary prisoners) |
Figure 1The event time plot (A,B) displays the distribution of registered events over time. Time is on the X-axis and event type number is on the Y-axis. Bottom on the left of the image, the most complex event time plot and T-pattern found in group 1 (C) when playing the triad game the “the maze” (modified). The same on the right of the image for group 2 (D).
Figure 2The event time plot (A,B) displays the distribution of registered events over time. Time is on the X-axis and event type number is on the Y-axis. Bottom on the left of the image, the most complex event time plot and T-pattern found in group 3 (C) when playing “the three fields” triadic game (modified). Also, on the right of the image for group 4 (D).