| Literature DB >> 32733318 |
Pere Lavega-Burgués1, Rafael A Luchoro-Parrilla1, Jorge Serna1, Cristòfol Salas-Santandreu1, Pablo Aires-Araujo1, Rosa Rodríguez-Arregi1, Verónica Muñoz-Arroyave1, Assumpta Ensenyat2, Sabrine Damian-Silva1, Leonardo Machado2, Queralt Prat1, Unai Sáez de Ocáriz3, Aaron Rillo-Albert3, David Martín-Martínez1, Miguel Pic4.
Abstract
Different international organizations and initiatives highlight the contribution of the traditional sporting games (TSGs) to favor the diversity of knowledge, values, and attitudes necessary for today's society. TSG such as Marro trigger multimodal learning contexts (driving conducts, interpersonal and organic relationships), with great interest in the educational and sports initiation field. The purpose of two studies presented in this manuscript was to examine the 360° multimodal strategic intervention (decisional, relational, and organic) of two teams faced in a Marro game. For this study, a quasi-experimental design was used composed by a single test applied to two non-equivalent teams. Mixed methods were used with an observational methodology in Quadrant III: nomothetic, punctual, and multidimensional. Fourteen university students participated [mean (M) = 20.49, standard deviation (SD) = 2.18]. Three internal logic variables were studied: outcome, role, and subrole; and three variables referred to the dimensions of motor conduct: relationship, risk in the decision, and physical effort. A mixed ad hoc registration system was designed with acceptable margins of data quality. For Study 1, cross-tabulations and classification trees were applied, while for Study 2 strategic T-patterns were identified. The relevance of the scoreboard (p < 0.001; Effect Size = 0.386) and the realization of the role (p < 0.001; ES = 0.091) for the study of multimodal strategic chains in the Marro game were confirmed. The detection of regularities in specific interaction (Hunters against Hares) by Theme (p < 0.005) allowed for interpretation of the process of strategic conducts of both teams during the game. Knowing the strategic chains of playful coexistence among equals through a multimodal range of variables and approaches has revealed an unusual dynamic picture. The study provides scientific evidence for the physical education teacher on the dynamics of the game of Marro. The pedagogical application of these contributions must be made according to curricular interests.Entities:
Keywords: T-pattern analysis; decision-making; motor conduct; motor interactions; motor praxiology; observational methodology; physical education; physical effort
Year: 2020 PMID: 32733318 PMCID: PMC7358212 DOI: 10.3389/fpsyg.2020.01384
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Relation of roles, subroles, and their level of risk and decisional relationships.
| Roles | Strategic | Sociomotor | |||||
| Name | Name | Cod | Name | Code | # | Risk decision-making | Type relational decision-making |
| Home | Home | 1 | On hold | CEE | 1 | 1 Conservative | 3 Neutral |
| On alert | CEA | 2 | 1 Conservative | 3 Neutral | |||
| Leaving | CSL | 3 | 2 Neutral | 3 Neutral | |||
| Alive | Hunter | 2 | Menacing | ZAM | 4 | 3 Risky | 2 Opponent |
| Tracker | ZPS | 5 | 3 Risky | 2 Opponent | |||
| Catcher | ZCT | 6 | 3 Risky o | 2 Opponent | |||
| Conveyor | ZTL | 7 | 2 Neutral | 2 Opponent | |||
| Go to save | ZIS | 8 | 3 Risky | 1 Partner | |||
| Rescuer | ZSV | 9 | 3 Risky | 1 Partner | |||
| Hare | 3 | On alert | LEA | 10 | 1 Conservative | 3 Neutral | |
| Provoker | LPV | 11 | 3 Risky | 2 Opponent | |||
| Runaway | LHD | 12 | 3 Risky | 2 Opponent | |||
| Protector | LPT | 13 | 3 Risky | 1 Partner | |||
| Enter home | LEC | 14 | 2 Neutral | 3 Neutral | |||
| Rescuer | LSV | 15 | 3 Risky | 1 Partner | |||
| Neutral | 4 | On Hold | NEE | 16 | 1 Conservative | 3 Neutral | |
| Returning home without threat | NRG | 17 | 2 Neutral | 3 Neutral | |||
| Prisoner | Prisoner | 5 | Go to prion | PIP | 18 | 2 Neutral | 3 Neutral |
| On hold | PEE | 19 | 2 Neutral | 3 Neutral | |||
| Conflict | 6 | In conflict | EC | 20 | 2 Neutral | 4 Conflict | |
FIGURE 2The motor communication network in Marro game.
FIGURE 1Network of sociomotor role changes in Marro.
FIGURE 7Marro360° strategic chains used by the two teams in the role of Hunter.
FIGURE 8Marro360° strategic chains used by the two teams in the role of Hare.
FIGURE 4Classification tree (QUEST) to identify the predictive capacity of different variables that explain the Strategic Conduct of the Blue and Red Teams.
FIGURE 5Dendrogram of temporal regularities between Hunters and Hares.
FIGURE 6(A) left; (Red Hunters-Blue Hares) and (B) right; (Blue Hunters-Red Hares). Dendrogram of the temporal regularities the interaction between the hunters of a team and the hares of the rival team.