| Literature DB >> 29313730 |
Abstract
Backgrounds and aims This study focuses on the role of time perspective (TP) in Internet gaming disorder (IGD). An inventory-based study on 377 massive multiplayer online role playing game players was conducted, followed by a 3-year-follow-up in which 48 active players from the original sample participated. We proposed that TP factors (negative TP and future positive TP) will influence either the current presence of IGD symptoms or the further development of IGD over time. In other words, the effect of TP is stable. Finally, game usage patterns were analyzed in the sense of changes in playing time and IGD symptoms in gamers after 3 years. Methods To access the variables, two scales were administered through online inventory, the Zimbardo Time Perspective Inventory-short, and Charlton and Danforths' Core Addiction Scale, both in 2012 (N = 377) and 2015 (N = 48). The amount of time that gamers usually spent playing were obtained through self-reports. Results The study's primary presumptions were confirmed. Both negative TP and future positive TP were confirmed as significant predictors of the presence of IGD symptoms, either immediately or in the following 3 years. Data on game usage showed a significant decrease in playing time and IGD symptoms between year 0 and year 3 of the study.Entities:
Keywords: Internet gaming disorder; longitudinal; massive multiplayer role-playing games; time perspective
Mesh:
Year: 2018 PMID: 29313730 PMCID: PMC6035029 DOI: 10.1556/2006.6.2017.089
Source DB: PubMed Journal: J Behav Addict ISSN: 2062-5871 Impact factor: 6.756
Obtained values for playing time, IGD, and TP in year 0 sample (N = 377)
| Year 0 sample | |||||
|---|---|---|---|---|---|
| Mean | Minimum | Maximum | |||
| Hours per week | 23.16 | 16.73 | 2.00 | 100.00 | 377 |
| Hours per session | 3.79 | 2.21 | 0.50 | 17.00 | 377 |
| Free time ratio | 41.26 | 22.89 | 5.00 | 95.00 | 377 |
| IGD symptoms | 2.21 | 0.72 | 1.00 | 4.29 | 377 |
| Negative TP | 2.55 | 0.69 | 1.00 | 4.78 | 377 |
| Future positive TP | 3.27 | 0.89 | 1.00 | 5.00 | 377 |
Note. SD: standard deviation; IGD: Internet gaming disorder; TP: time perspective.
Obtained values for playing time, IGD, and TP in follow-up sample
| Year 0 (2012) | Year 3 (2015) | Difference | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Mean | Mean | Mean | ||||||||
| Hours per week | 23.44 | 17.90 | 48 | 16.89 | 11.22 | 47 | −6.89 | −2.80 | 46 | .007 |
| Hours per session | 6.20 | 2.17 | 48 | 3.17 | 1.62 | 48 | −3.05 | −8.60 | 45 | <.001 |
| Free time ratio | 41.88 | 20.85 | 48 | 34.58 | 19.35 | 48 | −7.29 | −2.39 | 47 | .021 |
| IGD symptoms | 2.54 | 0.83 | 47 | 2.31 | 0.91 | 48 | −0.26 | −2.59 | 46 | .013 |
| Negative TP | 2.54 | 0.71 | 46 | 2.33 | 0.78 | 46 | −0.18 | −2.37 | 43 | .022 |
| Future positive TP | 3.44 | 1.00 | 48 | 3.52 | 0.78 | 47 | 0.11 | 0.92 | 46 | .363 |
Note. Means, standard deviations, and mean differences between year 0 and year 3 of playing time, IGD, and TP are represented in this table. SD: standard deviation; IGD: Internet gaming disorder; TP: time perspective.
.Model 1 with negative TP and future positive TP as predictors of IGD symptoms. Path coefficients and their statistical significance are shown. N = 377. ***p < .001
Path-modeling results for model 1 (N = 377)
| Reference variable | Explanatory variables | Estimate | Direct effect | |||
|---|---|---|---|---|---|---|
| value | ||||||
| IGD symptoms (year 0) | Negative TP (year 0) | 0.242 | 0.052 | 0.242 | <.001 | .122 |
| Future positive TP (year 0) | −0.187 | 0.052 | −0.187 | <.001 | ||
Note. SE: standard error; IGD: Internet gaming disorder; TP: time perspective.
.Model 2 with negative TP and future positive TP as predictors of immediate and long-term IGD symptoms. Path coefficients and their statistical significance are shown. N = 48. *p < .05. **p < .01. ***p < .001
Path-modeling results for model 2 (N = 48)
| Reference variables | Explanatory variables | Estimate | Direct effect | Indirect effect | Total effect | |||
|---|---|---|---|---|---|---|---|---|
| Value | ||||||||
| IGD symptoms (year 0) | Negative TP (year 0) | 0.453 | 0.135 | 0.453 | .002 | – | 0.453 | .297 |
| Future positive TP (year 0) | −0.200 | 0.135 | −0.200 | .146 | – | −0.200 | ||
| IGD symptoms (year 3) | Negative TP (year 0) | 0.140 | 0.117 | 0.140 | .239 | 0.247 | 0.386 | .595 |
| Future positive TP (year 0) | −0.279 | 0.106 | −0.279 | .012 | −0.109 | −0.388 | ||
| IGD symptoms (year 0) | 0.545 | 0.119 | 0.545 | <.001 | – | 0.545 | ||
Note. SE: standard error; IGD: Internet gaming disorder; TP: time perspective.