Literature DB >> 29269184

[Serious video games in pediatrics].

D Drummond1, A Tesnière2, A Hadchouel3.   

Abstract

Playing video games has been associated with several negative effects in children. However, serious games, which are video games designed for a primary purpose other than pure entertainment, should not be neglected by pediatricians. In the field of public health, some serious games are a means to decrease drug consumption and improve sexual health behavior in adolescents. In schools, serious games can be used to change students' perception of the disease of one of their classmates, or to train students on basic life support. Serious games are also used with patients: they can distract them from a painful procedure, increase their compliance to treatments, or participate in their rehabilitation. Finally, serious games allow healthcare professionals to train on the management of various medical situations without risk. For every field of application, this review presents the rationale of the use of video games, followed by concrete examples of video games and the results of their scientific evaluation.
Copyright © 2017 Elsevier Masson SAS. All rights reserved.

Entities:  

Keywords:  Field of public health; Jeux vidéo; Jeux vidéo sérieux; Matière de santé publique; Playing video games; Serious video games

Mesh:

Year:  2017        PMID: 29269184     DOI: 10.1016/j.arcped.2017.10.028

Source DB:  PubMed          Journal:  Arch Pediatr        ISSN: 0929-693X            Impact factor:   1.180


  2 in total

1.  Engaging youth in the design of prescription opioid safety education for schools.

Authors:  Olufunmilola Abraham; Lisa Szela; Kelsey Brasel; Margaret Hoernke
Journal:  J Am Pharm Assoc (2003)       Date:  2021-10-20

2.  The role of serious games in the iManageCancer project.

Authors:  Stefan Hoffmann; Stephen Wilson
Journal:  Ecancermedicalscience       Date:  2018-07-11
  2 in total

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