Literature DB >> 29205224

Influence of changing frequency and various sceneries on stabilometric parameters and on the effect of adaptation in an immersive 3D virtual environment.

Jacek Jurkojć1, Piotr Wodarski1, Andrzej Bieniek1, Marek Gzik1, Robert Michnik1.   

Abstract

PURPOSE: The aim of the study was to examine the influence of different types of virtual sceneries and frequencies of movement of visual disturbances on stabilometric values as well as whether individual sceneries and changing frequency can minimize effect of adaptation of tested person to applied disturbances.
METHODS: There were 23 healthy participants. A person has been standing on a Zebris stabilometric platform. Virtual 3D environment was displayed by means of HMD Oculus Rift system. An open (a meadow) and closed (a room) sceneries were used. The sceneries moved along the sagittal axis and rotated around horizontal axis. The measurement lasted 30 seconds and in the middle of it frequency of translational movement was changed from 0.7 Hz to 1.4 Hz or from 1.4 Hz to 0.7 Hz.
RESULTS: The data were reported as medians of COP velocity and ellipse area. Visual disturbances caused the increase of these values in comparison with the tests conducted with open eyes. Results divided into periods (the first and the second 15 seconds) showed that in the first half of the test values were higher compared to the second half. The comparison of values obtained for open and closed scenery showed that higher values were recorded for open scenery.
CONCLUSIONS: The comparison of both types of sceneries on the basis of COP velocity and ellipse area showed that open scenery had a greater impact on the measured stabilometric values. It was found out as well that people got accustomed to the applied disturbances, but this effect was lower in the open scenery.

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Mesh:

Year:  2017        PMID: 29205224

Source DB:  PubMed          Journal:  Acta Bioeng Biomech        ISSN: 1509-409X            Impact factor:   1.073


  3 in total

Review 1.  The Influence of Virtual Reality Head-Mounted Displays on Balance Outcomes and Training Paradigms: A Systematic Review.

Authors:  Pooya Soltani; Renato Andrade
Journal:  Front Sports Act Living       Date:  2021-02-09

2.  The Use of Frequency Analysis as a Complementary and Explanatory Element for Time Domain Analysis in Measurements of the Ability to Maintain Balance.

Authors:  Jacek Jurkojć; Piotr Wodarski; Robert Michnik; Wojciech Marszałek; Kajetan J Słomka; Marek Gzik
Journal:  J Hum Kinet       Date:  2021-01-29       Impact factor: 2.193

3.  Wavelet Decomposition in Analysis of Impact of Virtual Reality Head Mounted Display Systems on Postural Stability.

Authors:  Piotr Wodarski; Jacek Jurkojć; Marek Gzik
Journal:  Sensors (Basel)       Date:  2020-12-12       Impact factor: 3.576

  3 in total

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