| Literature DB >> 29066747 |
Agata Kołakowska1, Agnieszka Landowska2, Anna Anzulewicz3,4, Krzysztof Sobota3.
Abstract
The article presents a research study on recognizing therapy progress among children with autism spectrum disorder. The progress is recognized on the basis of behavioural data gathered via five specially designed tablet games. Over 180 distinct parameters are calculated on the basis of raw data delivered via the game flow and tablet sensors - i.e. touch screen, accelerometer and gyroscope. The results obtained confirm the possibility of recognizing progress in particular areas of development. The recognition accuracy exceeds 80%. Moreover, the study identifies a subset of parameters which appear to be better predictors of therapy progress than others. The proposed method - consisting of data recording, parameter calculation formulas and prediction models - might be implemented in a tool to support both therapists and parents of autistic children. Such a tool might be used to monitor the course of the therapy, modify it and report its results.Entities:
Mesh:
Year: 2017 PMID: 29066747 PMCID: PMC5655022 DOI: 10.1038/s41598-017-14209-y
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Screenshots from the games used as a data collection tool: (A) Boxes, (B) Sharing, (C) Pinwheel, (D) Creativity, (E) Cat and Dog.
Skills required by the games.
| Required skill | Boxes | Sharing | Pinwheel | Creativity | Cat and Dog |
|---|---|---|---|---|---|
| simple instruction understanding | x | x | |||
| complex instruction understanding | x | x | x | ||
| perseverance | x | x | x | ||
| patiently waiting | x | ||||
| attention control | x | x | x | ||
| executive control | x | x | |||
| fast decision making | x | x | |||
| imitating | x | ||||
| reading mimics | x | ||||
| color recognition and matching | x | x | |||
| anticipatory movement planning | x | ||||
| movement precision | x | x | x | x | |
| movement stability | x |
Numbers of features calculated on the basis of data from the games.
| Game | Number of original features | Reduced number of features after performing PCA | |
|---|---|---|---|
| on original features | on normalized features | ||
| Boxes | 29 | 4 | 12 |
| Sharing | 44 | 9 | 20 |
| Pinwheel | 41 | 5 | 19 |
| Creativity | 41 | 9 | 20 |
| Cat and Dog | 27 | 4 | 16 |
The best results obtained for each game and each area of development.
| Area of development | Acc. [%] | 95% Conf. int. [%] | Precision [%] | Recall [%] | F measure [%] | Method | |||
|---|---|---|---|---|---|---|---|---|---|
| P | N | P | N | P | N | ||||
|
| |||||||||
| communication skills | 78.97 | ±3.38 | 81.05 | 75.00 | 86.12 | 67.53 | 83.51 | 71.07 | Bayesian network |
| 78.28 | ±3.08 | 79.47 | 76.00 | 86.34 | 66.26 | 82.77 | 70.80 | Decision tree | |
| fine motor skills | 81.38 | ±3.93 | 83.16 | 78.00 | 87.81 | 71.57 | 85.42 | 74.65 | Bayesian network |
| gross motor skills | 60.36 | ±2.15 | 57.50 | 62.50 | 54.08 | 65.91 | 55.74 | 64.16 | Decision tree |
| self-reliance | 73.93 | ±3.70 | 82.22 | 59.00 | 78.37 | 65.26 | 80.25 | 61.97 | AdaBoost |
| 73.21 | ±2.70 | 87.22 | 48.00 | 75.20 | 67.50 | 80.77 | 56.10 | Random Forest | |
| social and emotional skills | 65.86 | ±5.46 | 72.78 | 54.55 | 73.02 | 54.23 | 72.90 | 54.38 | AdaBoost |
| stereotypical behaviours | 73.45 | ±0.00 | 84.29 | 45.00 | 80.00 | 54.19 | 82.09 | 49.17 | Decision tree |
| attention control | 68.28 | ±3.89 | 74.71 | 59.17 | 72.51 | 62.64 | 73.59 | 60.85 | Bagging with trees |
| challenging behaviours | 66.90 | ±5.97 | 73.85 | 61.25 | 61.02 | 74.55 | 66.82 | 67.25 | Random Forest |
| 66.21 | ±3.49 | 66.92 | 65.63 | 61.95 | 70.96 | 64.34 | 68.19 | Decision tree | |
|
| |||||||||
| communication skills | 77.60 | ±1.48 | 80.95 | 72.61 | 82.00 | 71.00 | 81.44 | 71.72 | Decision tree |
| fine motor skills | 72.40 | ±4.94 | 78.88 | 60.69 | 81.18 | 53.75 | 79.62 | 55.86 | Neural network |
| gross motor skills | 78.80 | ±4.68 | 71.96 | 81.87 | 58.75 | 88.24 | 64.37 | 84.88 | Decision tree |
| following instructions | 70.00 | ±4.31 | 73.20 | 67.20 | 67.69 | 72.50 | 70.25 | 69.68 | Naive Bayes |
| stereotypical behaviours | 80.80 | ±1.81 | 83.16 | 74.52 | 90.00 | 61.25 | 86.43 | 67.14 | Neural network |
| reaction to stimulation | 72.08 | ±3.73 | 66.59 | 79.85 | 80.91 | 64.62 | 72.82 | 71.11 | Naive Bayes |
|
| |||||||||
| communication skills | 77.86 | ±2.35 | 81.70 | 68.29 | 86.84 | 58.89 | 84.16 | 63.10 | Decision tree |
| fine motor skills | 81.79 | ±1.45 | 87.23 | 71.11 | 85.79 | 73.33 | 86.47 | 72.07 | Neural network |
| gross motor skills | 79.26 | ±2.56 | 77.50 | 80.31 | 69.09 | 86.25 | 72.98 | 83.15 | Neural network |
| reaction to stimulation | 79.26 | ±3.11 | 68.93 | 83.14 | 56.25 | 88.95 | 60.92 | 85.78 | AdaBoost |
| attention control | 81.79 | ±3.28 | 91.62 | 73.35 | 75.00 | 90.83 | 82.40 | 81.10 | Neural network |
| challenging behaviours | 65.71 | ±3.65 | 63.70 | 67.52 | 60.77 | 70.00 | 62.04 | 68.62 | Neural network |
|
| |||||||||
| communication skills | 67.19 | ±1.18 | 68.33 | 65.15 | 77.78 | 53.57 | 72.74 | 58.77 | Naive Bayes |
| fine motor skills | 76.88 | ±3.19 | 79.63 | 72.69 | 82.11 | 69.23 | 80.82 | 70.84 | Desision tree |
| following instructions | 64.69 | ±1.51 | 72.53 | 59.58 | 54.12 | 76.67 | 61.95 | 67.04 | Naive Bayes |
| social and emotional skills | 70.32 | ±3.73 | 71.07 | 69.86 | 77.06 | 62.14 | 73.78 | 65.51 | Decision tree |
| reaction to stimulation | 80.00 | ±2.12 | 71.53 | 89.04 | 86.92 | 75.00 | 78.40 | 81.34 | Bayesian network |
| attention control | 67.50 | ±2.62 | 71.20 | 64.06 | 65.29 | 70.00 | 68.07 | 66.86 | Decision tree |
| challenging behaviours | 66.56 | ±4.08 | 62.26 | 70.00 | 60.71 | 71.11 | 61.32 | 70.46 | Rotation forest |
|
| |||||||||
| communication skills | 85.00 | ±2.68 | 84.93 | 86.67 | 94.17 | 66.67 | 89.26 | 75.03 | Decision tree |
| fine motor skills | 66.11 | ±5.11 | 63.24 | 70.91 | 75.56 | 56.67 | 68.76 | 62.82 | Bayesian network, |
| gross motor skills | 69.44 | ±3.86 | 60.30 | 75.60 | 61.43 | 74.55 | 60.65 | 74.95 | Bayesian network |
| self-reliance | 72.22 | ±3.74 | 68.86 | 75.56 | 70.00 | 74.00 | 69.18 | 74.58 | Neural network |
| social and emotional skills | 88.89 | ±0.00 | 84.62 | 100.00 | 100.00 | 71.43 | 91.67 | 83.33 | Decision tree |
| stereotypical behaviours | 74.12 | ±2.94 | 78.57 | 68.57 | 77.00 | 70.00 | 77.66 | 69.08 | Neural network |
| reaction to stimulation | 78.24 | ±3.46 | 75.82 | 82.14 | 86.67 | 68.75 | 80.84 | 74.76 | Decision tree |
| attention control | 67.22 | ±9.25 | 69.05 | 64.33 | 77.00 | 55.00 | 72.56 | 58.81 | Rotation forest |
Precision, recall and F-measure are given for progress (P) and no-progress (N) class.
Figure 2Example features (lines) correlating well with therapists’ evaluations (bars): (A) a feature positively correlating with the evaluation of communication skills, (B) a feature negatively correlationg with the evaluation of reaction to stimulation.
A subset of features selected on the basis of correlation index or information gain.
| Area of development | Feature | F – flow T- touch I - inertial | Game |
|---|---|---|---|
| communication skills | total game time | F | Boxes |
| number of ball moves | F | ||
| number of paths | F | ||
| maximum value of the length of the shortest possible path to the length of actual path | T | ||
| the number of unsuccessful placements in a box | F | ||
| percentage of time the tablet was tilted forward | I | Pinwheel | |
| maksimum moving speed | T | Sharing | |
| minimum speed of path drawing | T | Creativity | |
| minimum vertical range of colour filling paths | T | ||
| gross motor skills | the number of successful moves divided by the total number of moves | F | Boxes |
| maksimum moving speed | T | Sharing | |
| number of successful hits divided by the total time | F | Pinwheel | |
| fine motor skills | total game time | F | Boxes |
| self-reliance | vertical range of colour filling paths (mean, standard deviation, median, maximum) | T | Creativity |
| maximum length of colour filling paths | T | ||
| minimum moving speed for food pieces | T | Sharing | |
| the number of short moves ending with ball placement in a box (both successful and unsuccessful) | F | Boxes | |
| social and emotional skills | minimum and median value of the length of colour filling paths | T | Creativity |
| minimum horizontal range of colour filling paths | T | ||
| stereotypical behaviours | maximum and mean reaction time for correct image touch answers | F | Cat and Dog |
| mean reaction time for all image touch answers | F | ||
| percentage of time the X acceleration exceeded a threshold value | I | Creativity | |
| reaction to stimulation | percentage of time the X acceleration exceeded a threshold value | I | Creativity |
| percentage of time the Z acceleration exceeded a threshold value | I | ||
| minimum reaction time for correct image touch answers | F | Cat and Dog | |
| minimum reaction time for all touch answers | F | ||
| median value for left tilt oscillations measured as the number of local extremes for a tilt | I | Pinwheel | |
| attention control | mean value and standard deviation for maximum forward tilts | I | Pinwheel |
| maximum vertical range of colour filling paths | T | Creativity | |
| challenging behaviours | the intensity of drawing horizontal paths measured by changes of X acceleration sign | I | Creativity |
| number of plate → plate moves for distractor objects divided by the total time | F | Sharing |