| Literature DB >> 29033886 |
Vera Hagemann1, Annette Kluge1.
Abstract
Complex problem solving is challenging and a high-level cognitive process for individuals. When analyzing complex problem solving in teams, an additional, new dimension has to be considered, as teamwork processes increase the requirements already put on individual team members. After introducing an idealized teamwork process model, that complex problem solving teams pass through, and integrating the relevant teamwork skills for interdependently working teams into the model and combining it with the four kinds of team processes (transition, action, interpersonal, and learning processes), the paper demonstrates the importance of fulfilling team process demands for successful complex problem solving within teams. Therefore, results from a controlled team study within complex situations are presented. The study focused on factors that influence action processes, like coordination, such as emergent states like collective orientation, cohesion, and trust and that dynamically enable effective teamwork in complex situations. Before conducting the experiments, participants were divided by median split into two-person teams with either high (n = 58) or low (n = 58) collective orientation values. The study was conducted with the microworld C3Fire, simulating dynamic decision making, and acting in complex situations within a teamwork context. The microworld includes interdependent tasks such as extinguishing forest fires or protecting houses. Two firefighting scenarios had been developed, which takes a maximum of 15 min each. All teams worked on these two scenarios. Coordination within the team and the resulting team performance were calculated based on a log-file analysis. The results show that no relationships between trust and action processes and team performance exist. Likewise, no relationships were found for cohesion. Only collective orientation of team members positively influences team performance in complex environments mediated by action processes such as coordination within the team. The results are discussed in relation to previous empirical findings and to learning processes within the team with a focus on feedback strategies.Entities:
Keywords: C3Fire; cohesion; collective orientation; complex problem solving; interdependence; microworld; team processes; trust
Year: 2017 PMID: 29033886 PMCID: PMC5627219 DOI: 10.3389/fpsyg.2017.01730
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Relevant teamwork skills (orange color) for interdependently working teams (see Wilson et al., 2010) integrated into the model of an idealized teamwork process.
Figure 2Teamwork episodes with repetitive IPO cycles (Marks et al., 2001).
Figure 3The integration of transition, action, interpersonal, and learning processes into the model of an idealized teamwork process.
Overview of complexity characteristics of microworlds in general and in C3Fire (cf. Funke, 2001).
| Goals | People try to reach many goals, some of which may be contradictory, and therefore they have to make trade-offs. | Extinguish a forest fire and/or protect houses simultaneously. | Two fires are spreading out. Brown cells are extinguished, black cells are burned down. A house and a school are blocked with fire-breaks (gray cells). |
| Side-effects | Side effects of a given course of action exist due to coupled processes and force people to choose between many possible courses of action. | If the participant decides to refill his/her water tank on his/her back, he/she is not able to fight a fire during this refill process. | Unit 2, one firefighting unit, stands on the local water tank for refilling its water supply. |
| Dynamic | Microworlds are dynamic, because “their current state is a function of the history of the interaction between the subject and the system” and “they change, both as a consequence of the subject's actions and autonomously” (Brehmer and Dörner, | If the participant does nothing, the fire spreads in all directions. If the participant extinguishes burning fields, the fire spreads in the directions where no firefighting occurs. If the wind direction changes, the direction of fire spreading also changes and the participant needs to recognize this for his/her further actions. | Two fires are spreading out into all directions. The fire stops bevor a placed fire-break. The fire spreads out predominantly in a westward direction, because the wind is coming from the East. |
| Opaque | Opaque means that the people do not have all relevant information. Thus, people have to form hypotheses and test them autonomously during activity. | Restricted visibility field. Not everything within the simulation environment is visible for the participants without exploring the environment. All units see the houses, trees, bushes and so on, but they can only see the fire if they are close to it. | The restricted visibility field is represented by the yellow squares. e.g., unit 5 only sees five burning cells and four non-burning cells and has an intersection of two cells with unit 4. Unit 1 only sees eight burning cells and one burned-out cell and has an intersection of one cell with unit 4. |
Figure 4Examples for the complexity characteristics in Table 1 represented within a simulation scenario in C3Fire.
Figure 5Overview about the procedure and measures.
Explanation of formula for calculating team performance in both scenarios.
| a | = | number of protected houses (those that were not touched by fire) |
| b | = | number of protected bushes/trees |
| c | = | number of protected fields |
| max a | = | number of affected houses in the worst case (those that are burned out, extinguished or still on fire) |
| max b | = | number of affected bushes/trees in the worst case |
| max c | = | number of affected fields in the worst case |
| 5 | = | weighting of houses (highest priority) |
| 2 | = | weighting of bushes/trees (middle priority) |
| 1 | = | weighting of fields (lowest priority) |
Means, standard deviations, internal consistencies, and correlations for all study variables.
| 1 Performance scenario 1 | 5.82 | 2.03 | 1 | ||||||||
| 2 Performance scenario 2 | 5.31 | 2.53 | 0.31 | 1 | |||||||
| 3 Time without water scenario 1 | 0.177 | 0.09 | −0.48 | −0.24 | 1 | ||||||
| 4 Time without water scenario 2 | 0.214 | 0.10 | −0.02 | −0.30 | 0.25 | 1 | |||||
| 5 Collective Orientation | 3.12 | 0.46 | 0.81 | 0.14 | 0.20 | −0.20 | −0.42 | 1 | |||
| 6 Trust T1 | 4.43 | 0.51 | 0.83 | 0.18 | 0.06 | −0.11 | −0.08 | 0.05 | 1 | ||
| 7 Trust T2 | 4.47 | 0.50 | 0.87 | −0.02 | 0.06 | −0.00 | −0.12 | −0.03 | 0.83 | 1 | |
| 8 Cohesion T1 | 4.02 | 0.64 | 0.87 | 0.00 | −0.09 | −0.22 | −0.06 | −0.17 | 0.47 | 0.51 | 1 |
| 9 Cohesion T2 | 4.01 | 0.65 | 0.87 | 0.01 | −0.07 | −0.17 | −0.08 | −0.18 | 0.39 | 0.47 | 0.87 |
Performance range from 0 to 7.99; Time without Water range from 0 to 1 (lower values indicate a more effective handling of water); CO range from 1 to 5.
p < 0.05,
p < 0.01.
Figure 6Indirect effect of collective orientation on team performance via coordination within the teams for scenario 1 and 2, *p < 0.05, **p < 0.01, ***p < 0.001, numbers in italic represent results from scenario 2, non-italic numbers are from scenario 1.
| b (YX) | 00.5921 | 0.4047 | 1.4630 |
| b (MX) | −00.0365 | 0.0171 | −2.1329 |
| b (YM.X) | −10.9712 | 1.9735 | −5.5592 |
| b (YX.M) | 00.1920 | 0.3673 | 0.5228 |
| Sobel | 0.4000 | 0.2037 | 0.0008 | 0.7993 | 1.9693 | |
| Effect | 0.4134 | 0.2346 | 0.0084 | 0.9215 | −0.0924 | 1.0999 |
Y = Team Performance Scenario 1; X = Collective Orientation T0; M = Coordination (time without water in scenario 1); Number of Bootstrap Resamples 5000.
p < 0.05,
p < 0.01.
| b (YX) | 1.1086 | 0.4999 | 2.2176 |
| b (MX) | −0.0915 | 0.0185 | −4.9419 |
| b (YM.X) | −6.5735 | 2.4634 | −2.6685 |
| b (YX.M) | 0.5071 | 0.5366 | 0.9450 |
| Sobel | 0.6015 | 0.2602 | 0.0915 | 1.1115 | 2.3117 | |
| Effect | 0.6055 | 0.2324 | 0.1876 | 1.1014 | 0.0340 | 1.2578 |
Y = Team Performance Scenario 2; X = Collective Orientation T0; M = Coordination (time without water in scenario 2); Number of Bootstrap Resamples 5000.
p < 0.05,
p < 0.01.