Literature DB >> 29032887

Virtual Simulation in Enhancing Procedural Training for Fluoroscopy-guided Lumbar Puncture: A Pilot Study.

Saad Ali1, Monther Qandeel2, Rishi Ramakrishna2, Carina W Yang2.   

Abstract

RATIONALE AND
OBJECTIVES: Fluoroscopy-guided lumbar puncture (FGLP) is a basic procedural component of radiology residency and neuroradiology fellowship training. Performance of the procedure with limited experience is associated with increased patient discomfort as well as increased radiation dose, puncture attempts, and complication rate. Simulation in health care is a developing field that has potential for enhancing procedural training. We demonstrate the design and utility of a virtual reality simulator for performing FGLP.
MATERIALS AND METHODS: An FGLP module was developed on an ImmersiveTouch platform, which digitally reproduces the procedural environment with a hologram-like projection. From computed tomography datasets of healthy adult spines, we constructed a 3-D model of the lumbar spine and overlying soft tissues. We assigned different physical characteristics to each tissue type, which the user can experience through haptic feedback while advancing a virtual spinal needle. Virtual fluoroscopy as well as 3-D images can be obtained for procedural planning and guidance. The number of puncture attempts, the distance to the target, the number of fluoroscopic shots, and the approximate radiation dose can be calculated. Preliminary data from users who participated in the simulation were obtained in a postsimulation survey.
RESULTS: All users found the simulation to be a realistic replication of the anatomy and procedure and would recommend to a colleague. On a scale of 1-5 (lowest to highest) rating the virtual simulator training overall, the mean score was 4.3 (range 3-5).
CONCLUSIONS: We describe the design of a virtual reality simulator for performing FGLP and present the initial experience with this new technique.
Copyright © 2018 The Association of University Radiologists. Published by Elsevier Inc. All rights reserved.

Entities:  

Keywords:  Radiology simulation; lumbar puncture; virtual reality

Mesh:

Year:  2017        PMID: 29032887     DOI: 10.1016/j.acra.2017.08.002

Source DB:  PubMed          Journal:  Acad Radiol        ISSN: 1076-6332            Impact factor:   3.173


  4 in total

Review 1.  Applying Modern Virtual and Augmented Reality Technologies to Medical Images and Models.

Authors:  Justin Sutherland; Jason Belec; Adnan Sheikh; Leonid Chepelev; Waleed Althobaity; Benjamin J W Chow; Dimitrios Mitsouras; Andy Christensen; Frank J Rybicki; Daniel J La Russa
Journal:  J Digit Imaging       Date:  2019-02       Impact factor: 4.056

2.  The Feasibility of Virtual Reality and Student-Led Simulation Training as Methods of Lumbar Puncture Instruction.

Authors:  Mark Roehr; Teresa Wu; Philip Maykowski; Bryce Munter; Shelby Hoebee; Eshaan Daas; Paul Kang
Journal:  Med Sci Educ       Date:  2020-11-20

Review 3.  State-of-the-art of lumbar puncture and its place in the journey of patients with Alzheimer's disease.

Authors:  Harald Hampel; Leslie M Shaw; Paul Aisen; Christopher Chen; Alberto Lleó; Takeshi Iwatsubo; Atsushi Iwata; Masahito Yamada; Takeshi Ikeuchi; Jianping Jia; Huali Wang; Charlotte E Teunissen; Elaine Peskind; Kaj Blennow; Jeffrey Cummings; Andrea Vergallo
Journal:  Alzheimers Dement       Date:  2021-05-27       Impact factor: 16.655

4.  Augmented reality simulator for CT-guided interventions.

Authors:  D Amiras; T J Hurkxkens; D Figueroa; P J Pratt; B Pitrola; C Watura; S Rostampour; G J Shimshon; M Hamady
Journal:  Eur Radiol       Date:  2021-06-10       Impact factor: 5.315

  4 in total

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