Literature DB >> 29025874

Effect of Pokémon GO on incidence of fatal traffic injuries: a population-based quasi-experimental study using the national traffic collisions database in Japan.

Sachiko Ono1, Yosuke Ono2, Nobuaki Michihata3, Yusuke Sasabuchi4, Hideo Yasunaga5.   

Abstract

Pokémon GO (Niantic Labs, released on 22 July 2016 in Japan) is an augmented reality game that gained huge popularity worldwide. Despite concern about Pokémon GO-related traffic collisions, the effect of playing Pokémon GO on the incidence of traffic injuries remains unknown. We performed a population-based quasi-experimental study using national data from the Institute for Traffic Accident Research and Data Analysis, Japan. The outcome was incidence of traffic injuries. Of 127 082 000 people in Japan, 886 fatal traffic injuries were observed between 1 June and 31 August in 2016. Regression discontinuity analysis showed a non-significant change in incidence of fatal traffic injuries after the Pokémon GO release (0.017 deaths per million, 95%CI -0.036 to 0.071). This finding was similar to that obtained from a difference-in-differences analysis. Effect of Pokémon GO on fatal traffic injuries may be negligible. © Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2018. All rights reserved. No commercial use is permitted unless otherwise expressly granted.

Entities:  

Keywords:  community; economic analysis; process/impact evaluation; time series

Mesh:

Year:  2017        PMID: 29025874     DOI: 10.1136/injuryprev-2017-042503

Source DB:  PubMed          Journal:  Inj Prev        ISSN: 1353-8047            Impact factor:   2.399


  4 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Pokémon GO! GO! GO! The impact of Pokémon GO on physical activity and related health outcomes.

Authors:  Yaoyue Li; Yuanchen Liu; Lei Ye; Jie Sun; Jianrong Zhang
Journal:  Mhealth       Date:  2021-07-20

3.  Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study.

Authors:  Rosa Sze Man Wong; Frederick Ka Wing Ho; Keith Tsz Suen Tung; King-Wa Fu; Patrick Ip
Journal:  JMIR Serious Games       Date:  2020-06-12       Impact factor: 4.143

4.  Pokémon GO and Physical Activity in Asia: Multilevel Study.

Authors:  Ben D Ma; Sai Leung Ng; Tim Schwanen; John Zacharias; Mudi Zhou; Ichiro Kawachi; Guibo Sun
Journal:  J Med Internet Res       Date:  2018-06-15       Impact factor: 5.428

  4 in total

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