| Literature DB >> 28983273 |
Diogo Coutinho1, Bruno Gonçalves1, Bruno Travassos2, Del P Wong3, Aaron J Coutts4, Jaime E Sampaio1.
Abstract
This study examined the effects of mental fatigue and additional corridor and pitch sector lines on players' physical and tactical performances during soccer small-sided games. Twelve youth players performed four Gk+6vs6+Gk small-sided games. Prior to the game, one team performed a motor coordination task to induce mental fatigue, while the other one performed a control task. A repeated measures design allowed to compare players' performances across four conditions: (a) with mental fatigue against opponents without mental fatigue in a normal pitch (MEN), (b) with mental fatigue on a pitch with additional reference lines (#MEN); (c) without mental fatigue against mentally fatigued opponents on a normal pitch (CTR); and (d) without mental fatigue on a pitch with reference lines (#CTR). Player's physical performance was assessed by the distance covered per minute and the number of accelerations and decelerations (0.5-3.0 m/s2; > -3.0 m/s2). Positional data was used to determine individual (spatial exploration index, time synchronized in longitudinal and lateral directions) and team-related variables (length, width, speed of dispersion and contraction). Unclear effects were found for the physical activity measures in most of the conditions. There was a small decrease in time spent laterally synchronized and a moderate decrease in the contraction speed when MEN compared to the CTR. Also, there was a small decrease in the time spent longitudinally synchronized during the #MEN condition compared to MEN. The results showed that mental fatigue affects the ability to use environmental information and players' positioning, while the additional reference lines may have enhanced the use of less relevant information to guide their actions during the #MEN condition. Overall, coaches could manipulate the mental fatigue and reference lines to induce variability and adaptation in young soccer players' behavior.Entities:
Keywords: GPS; spatial references; task constraints; team sports; time-motion
Year: 2017 PMID: 28983273 PMCID: PMC5613114 DOI: 10.3389/fpsyg.2017.01645
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Repeated measures design for the SSG scenarios.
Figure 2Representation of mental fatigue task (coordination-based task).
Figure 3Representation of the heart rate responses to the task used to induce mental fatigue (black line) and the control task (gray line) for the same player.
Figure 4Effects of the control (A) and mental fatigue task (B) on Visual Analog Scale (i), RPE (ii), and CMJ jumping height (iii) gray solid lines indicated responses of individual participants; black dotted lines indicated mean value. RPE, rate of perceived exertion; CMJ, countermovement jump. *p < 0.05; **p < 0.01.
Descriptive and statistical analysis for physical and positional variables according to SSG conditions.
| RPE (a.u.) | 7.00 ± 1.21 | 7.58 ± 1.31 | 8.50 ± 1.62 | 8.92 ± 1.08 | 8.2; ± 6.4 (↑ L) | 6.1; ± 14.7 (U) | 21.2; ± 12.6 (↑ML) | −18.9; ± 13.8(↑VL) | |
| Distance Covered (m/m) | 115.01 ± 13.77 | 112.19 ± 13.60 | 101.54 ± 14.64 | 101.02 ± 15.47 | −2.5; ± 3.3 (↓P) | −0.6; ± 5.3 (U) | −12.0; ± 4.4 (↓ML) | −10.3; ± 3.7 (↓ML) | |
| High Acc. (> 3 m/s2) | 2.17 ± 1.52 | 2.61 ± 1.54 | 1.56 ± 1.23 | 1.44 ± 1.31 | 18.1; ± 33.5 (U) | −3.6; ± 38.6 (U) | −9.7; ± 32.1 (U) | −26.7; ± 22.0 (↓ L) | |
| Moderate Acc. (2−3 m/s2) | 22.67 ± 13.96 | 21.94 ± 12.32 | 7.47 ± 2.97 | 8.22 ± 3.06 | −1.9; ± 48.2 (U) | 12.1; ± 18.3 (↑P) | −61.9; ± 11.2 (↓ML) | −56.5; ± 14.1 (↓ML) | |
| Low Acc. (1−2m/s2) | 28.03 ± 7.01 | 29.42 ± 6.63 | 20.67 ± 5.86 | 20.86 ± 6.25 | 5.9; ± 15.6 (U) | 0.7; ± 11.1 (U) | −27.1; ± 11.3 (↓ML) | −30.7; ± 9.5 (↓ML) | |
| High Dec. (> 3 m/s2) | 4.56 ± 2.45 | 4.58 ± 2.68 | 3.81 ± 1.89 | 3.33 ± 1.97 | 0.9; ± 22.5 (U) | −25.5; ± 50.1 (U) | 0.9; ± 41.1 (U) | −27.6; ± 31.2 (↓ L) | |
| Moderate Dec. (2−3 m/s2) | 34.11 ± 23.08 | 34.58 ± 21.06 | 10.61 ± 4.13 | 10.61 ± 3.98 | 8.5; ± 58.1 (U) | 7.7; ± 23.0 (U) | −62.0; ± 12.2 (↓ML) | −62.3; ± 12.7 (↓ML) | |
| Low Dec. (1−2 m/s2) | 29.47 ± 8.00 | 29.14 ± 9.38 | 27.83 ± 7.30 | 27.5 ± 7.13 | −2.1; ± 16.1 (U) | −0.3; ± 10.0 (U) | −4.4; ± 14.0 (U) | −5.5; ± 15.6 (U) | |
| Space Exploration Index (m) | 11.80 ± 2.02 | 11.79 ± 2.48 | 11.75 ± 2.18 | 11.35 ± 2.18 | −0.7; ± 8.3 (U) | −3.6; ± 5.9 (↓P) | −0.6; ± 7.5 (U) | −3.6; ± 7.4 (U) | |
| Longitudinal Sync (%) | 66.42 ± 1.11 | 66.46 ± 13.47 | 64.60 ± 9.86 | 62.00 ± 14.66 | −0.3; ± 5.6 (U) | −5.8; ± 5.4 (↓L) | −2.0; ± 5.1 (↓P) | −7.5; ± 5.3 (↓ L) | |
| Lateral Sync (%) | 37.91 ± 12.91 | 32.72 ± 10.31 | 35.31 ± 12.26 | 34.51 ± 10.92 | −13.4; ± 7.9 (↓P) | −1.4; ± 9.8 (U) | −6.3; ± 8.5 (↓P) | 5.5; ± 8.7 (↑P) | |
| Length (m) | 18.90 ± 3.08 | 19.36 ± 3.71 | 18.98 ± 3.34 | 18.62 ± 3.67 | 2.1; ± 9.4 (U) | −2.3; ± 9.2 (U) | 0.3; ± 8.4 (U) | −4.0; ± 8.2 (U) | |
| Width (m) | 19.21 ± 2.95 | 19.28 ± 2.49 | 19.93 ± 3.23 | 20.31 ± 2.37 | 0.6; ± 7.3 (U) | 2.6; ± 6.8 (U) | 3.5; ± 7.4 (U) | 5.6; ± 6.1 (↑ L) | |
| Dispersion Speed (m/s) | 0.34 ± 0.07 | 0.32 ± 0.06 | 0.32 ± 0.08 | 0.32 ± 0.07 | −5.6; ± 9.3 (↓P) | 0.3; ± 10.8 (U) | −9.2; ± 10.7 (↓ L) | −3.5; ± 9.3 (U) | |
| Contraction Speed (m/s) | 0.32 ± 0.07 | 0.32 ± 0.07 | 0.27 ± 0.05 | 0.28 ± 0.05 | −14.2; ± 10.2 (↓VL) | 3.5; ± 9.2 (U) | −16.8; ± 8.2 (↓ML) | 0.3; ± 8.8 (U) | |
CL, confidence limits; ↑, increase; ↓, decrease; U, Unclear; T, Trivial; P, Possible; L, Likely; VL, Very Likely; ML, Most Likely.
Figure 5Standardized (Cohen's d) differences in physical and positional variables according to mental and pitch reference lines effects: (A) effects of mental fatigue (CTR compared to MEN); (B) effects of mental fatigue playing with # reference lines (#CTR compared to #MEN); (C) effects of references lines without mental fatigue (CRT compared to #CTR); and (D) effects of reference lines with mental fatigue (MEN compared to #MEN). Error bars indicate uncertainty in the true mean changes with 95% confidence intervals. S, Small effects; M, Moderate effects; L, Large effects; VL, Very Large effects.