Literature DB >> 28933977

Use of virtual reality intervention to improve reaction time in children with cerebral palsy: A randomized controlled trial.

Morteza Pourazar1, Fatemeh Mirakhori1, Rasool Hemayattalab1, Fazlolah Bagherzadeh1.   

Abstract

PURPOSE: The purpose of this study was to investigate the training effects of Virtual Reality (VR) intervention program on reaction time in children with cerebral palsy.
METHODS: Thirty boys ranging from 7 to 12 years (mean = 11.20; SD = .76) were selected by available sampling method and randomly divided into the experimental and control groups. Simple Reaction Time (SRT) and Discriminative Reaction Time (DRT) were measured at baseline and 1 day after completion of VR intervention. Multivariate analysis of variance (MANOVA) and paired sample t-test were performed to analyze the results.
RESULTS: MANOVA test revealed significant effects for group in posttest phase, with lower reaction time in both measures for the experimental group. Based on paired sample t-test results, both RT measures significantly improved in experimental group following the VR intervention program.
CONCLUSIONS: This paper proposes VR as a promising tool into the rehabilitation process for improving reaction time in children with cerebral palsy.

Entities:  

Keywords:  Cerebral palsy; Xbox; reaction time; virtual reality

Mesh:

Year:  2017        PMID: 28933977     DOI: 10.1080/17518423.2017.1368730

Source DB:  PubMed          Journal:  Dev Neurorehabil        ISSN: 1751-8423            Impact factor:   2.308


  8 in total

1.  Construction and Application of Virtual Reality-Based Sports Rehabilitation Training Program.

Authors:  Huijun Yan
Journal:  Occup Ther Int       Date:  2022-05-07       Impact factor: 1.565

Review 2.  Effectiveness of virtual reality in children and young adults with cerebral palsy: a systematic review of randomized controlled trial.

Authors:  Junior Vitorino Fandim; Bruno Tirotti Saragiotto; Gustavo José Martiniano Porfírio; Renato Figueiredo Santana
Journal:  Braz J Phys Ther       Date:  2020-12-05       Impact factor: 3.377

3.  A Discussion of Virtual Reality As a New Tool for Training Healthcare Professionals.

Authors:  Caroline Fertleman; Phoebe Aubugeau-Williams; Carmel Sher; Ai-Nee Lim; Sophie Lumley; Sylvie Delacroix; Xueni Pan
Journal:  Front Public Health       Date:  2018-02-26

4.  Analysis of motor performance in individuals with cerebral palsy using a non-immersive virtual reality task - a pilot study.

Authors:  Fabiana Paula Almeida Martins; Thaís Massetti; Tania Brusque Crocetta; Priscila Bianchi Lopes; Amanda Abreu da Silva; Eliketylen Fernandes Figueiredo; Luiz Carlos de Abreu; Talita Dias da Silva; Carlos Bandeira de Mello Monteiro
Journal:  Neuropsychiatr Dis Treat       Date:  2019-02-04       Impact factor: 2.570

5.  Training Using a Commercial Immersive Virtual Reality System on Hand-Eye Coordination and Reaction Time in Young Musicians: A Pilot Study.

Authors:  Sebastian Rutkowski; Mateusz Adamczyk; Agnieszka Pastuła; Edyta Gos; Carlos Luque-Moreno; Anna Rutkowska
Journal:  Int J Environ Res Public Health       Date:  2021-02-01       Impact factor: 3.390

6.  Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine - A Cross-Sectional Pilot Study.

Authors:  Talita Dias da Silva; Paula Lumy da Silva; Elisa de Jesus Valenzuela; Eduardo Dati Dias; Amanda Orasmo Simcsik; Mariana Giovanelli de Carvalho; Anne Michelli Gomes Gonçalves Fontes; Camila Aparecida de Oliveira Alberissi; Luciano Vieira de Araújo; Murilo Vinícius da Costa Brandão; Helen Dawes; Carlos Bandeira de Mello Monteiro
Journal:  Front Psychol       Date:  2021-02-02

Review 7.  Upper Limb Movement Measurement Systems for Cerebral Palsy: A Systematic Literature Review.

Authors:  Celia Francisco-Martínez; Juan Prado-Olivarez; José A Padilla-Medina; Javier Díaz-Carmona; Francisco J Pérez-Pinal; Alejandro I Barranco-Gutiérrez; Juan J Martínez-Nolasco
Journal:  Sensors (Basel)       Date:  2021-11-26       Impact factor: 3.576

8.  Effects of Augmented Reality Interventions on the Function of Upper Extremity and Balance in Children With Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial.

Authors:  Wardah Hussain Malick; Rizwana Butt; Waqar Ahmed Awan; Muhammad Ashfaq; Qamar Mahmood
Journal:  Front Neurol       Date:  2022-06-21       Impact factor: 4.086

  8 in total

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