Literature DB >> 28881322

The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study.

Cara Gallegos1, Abigail J Tesar2, Kelley Connor2, Kim Martz2.   

Abstract

Baccalaureate nursing programs require students to complete a research course, and faculty find it challenging to engage students. Educational gaming has recently gained attention as a technique to motivate students and enhance learning. The purpose of this pilot study was to describe undergraduate nursing students' reflections of their experiences with 3D Gamelab©, a game-based learning platform. A descriptive qualitative research design was used to elicit students' reflections of their experiences. Educational content such as handouts, videos, activities, and recommended resources for a required junior level nursing research course was organized into quests for use in 3D GameLab©. At the end of the semester, students were invited to give their feedback through a survey with open-ended questions. Thematic analysis resulted in the following components of the game-based learning experience: navigation, motivation, gaming concept, knowledge, technology, and target population. Although the overall response to 3D GameLab© in this course was negative, game-based learning does have the potential to engage students and enhance learning. To better understand how educational gaming could be used in nursing, further research should be conducted to determine the most motivating elements and the types of course content best delivered in this manner.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Keywords:  Educational gaming; Game-based learning; Nursing; Qualitative; Undergraduate students

Mesh:

Year:  2017        PMID: 28881322     DOI: 10.1016/j.nepr.2017.08.019

Source DB:  PubMed          Journal:  Nurse Educ Pract        ISSN: 1471-5953            Impact factor:   2.281


  3 in total

1.  Using Gamification to Understand Accreditation in Postgraduate Medical Education.

Authors:  Nesibe Akdemir; Romana F Malik; Theanne Walters; Sarah Taber; Stanley J Hamstra; Ingrid Philibert; Fedde Scheele
Journal:  J Grad Med Educ       Date:  2019-08

2.  Nursing students' experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study.

Authors:  José Luis Gómez-Urquiza; César Hueso-Montoro; María Correa-Rodríguez; Nora Suleiman-Martos; María Begoña Martos-Cabrera; Juan Gómez-Salgado; Luis Albendín-García
Journal:  Medicine (Baltimore)       Date:  2022-07-29       Impact factor: 1.817

3.  Validation of a questionnaire on the use of Interactive Response System in Higher Education.

Authors:  Ángel Custodio Mingorance-Estrada; Juan Granda-Vera; Gloria Rojas-Ruiz; Inmaculada Alemany-Arrebola
Journal:  Rev Lat Am Enfermagem       Date:  2021-06-28
  3 in total

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