Literature DB >> 28813967

Integration of serious games and wearable haptic interfaces for Neuro Rehabilitation of children with movement disorders: A feasibility study.

Ilaria Bortone, Daniele Leonardis, Massimiliano Solazzi, Caterina Procopio, Alessandra Crecchi, Luca Bonfiglio, Antonio Frisoli.   

Abstract

The past decade has seen the emergence of rehabilitation treatments using virtual reality environments. One of the advantages in using this technology is the potential to create positive motivation, by means of engaging environments and tasks shaped in the form of serious games. In this work, we propose a novel Neuro Rehabilitation System for children with movement disorders, that is based on serious games in immersive virtual reality with haptic feedback. The system design aims to enhance involvement and engagement of patients, to provide congruent multi-sensory afferent feedback during motor exercises, and to benefit from the flexibility of virtual reality in adapting exercises to the patient's needs. We present a feasibility study of the method conducted through an experimental rehabilitation session in a group of 4 children with Cerebral Palsy and Developmental Dyspraxia, 4 Typically Developing children and 4 healthy adults. Subjects and patients were able to accomplish the proposed rehabilitation session and average performance of the motor exercises in patients were lower, although comparable, to healthy subjects. Together with positive comments reported by children after the rehabilitation session, results are encouraging for application of the method in a prolonged rehabilitation treatment.

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Year:  2017        PMID: 28813967     DOI: 10.1109/ICORR.2017.8009395

Source DB:  PubMed          Journal:  IEEE Int Conf Rehabil Robot        ISSN: 1945-7898


  5 in total

Review 1.  The Clinical Utility of Virtual Reality in Neurorehabilitation: A Systematic Review.

Authors:  Thais Massetti; Talita Dias da Silva; Tânia Brusque Crocetta; Regiani Guarnieri; Bruna Leal de Freitas; Priscila Bianchi Lopes; Suzanna Watson; James Tonks; Carlos Bandeira de Mello Monteiro
Journal:  J Cent Nerv Syst Dis       Date:  2018-11-27

2.  Haptic Glove TV Device for People with Visual Impairment.

Authors:  Diego Villamarín; José Manuel Menéndez
Journal:  Sensors (Basel)       Date:  2021-03-26       Impact factor: 3.576

Review 3.  Virtual Reality-Based Intervention for Enhancing Upper Extremity Function in Children With Hemiplegic Cerebral Palsy: A Literature Review.

Authors:  Chanan Goyal; Vishnu Vardhan; Waqar Naqvi
Journal:  Cureus       Date:  2022-01-28

4.  A novel upper-limb tracking system in a virtual environment for stroke rehabilitation.

Authors:  Kuan Cha; Jinying Wang; Yan Li; Longbin Shen; Zhuoming Chen; Jinyi Long
Journal:  J Neuroeng Rehabil       Date:  2021-11-27       Impact factor: 4.262

5.  Immersive Virtual Environments and Wearable Haptic Devices in rehabilitation of children with neuromotor impairments: a single-blind randomized controlled crossover pilot study.

Authors:  Ilaria Bortone; Michele Barsotti; Daniele Leonardis; Alessandra Crecchi; Alessandra Tozzini; Luca Bonfiglio; Antonio Frisoli
Journal:  J Neuroeng Rehabil       Date:  2020-10-28       Impact factor: 4.262

  5 in total

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