Literature DB >> 28809195

Pokémon-Go: Why Augmented Reality Games Offer Insights for Enhancing Public Health Interventions on Obesity-Related Diseases.

Ming Chao Wong1, Paul Turner1, Kate MacIntyre2, Kwang Chien Yee2.   

Abstract

Stimulating widespread interests of the population to participate in behavioural changes through information and technology has been an aim of much health informatics research. The recent widespread participation of the augmented reality game Pokémon Go which encourages exercises, provides significant insights into the potential of information technology to improve healthcare intervention on obesity-related disease. Does Pokémon Go point to another way of achieving health benefits using mobile devices? This paper analyses the features of Pokémon Go in relation to potential health benefits. This paper suggests from the perspective of a user on changes to the game that potentially could help with obesity, mental health cardiovascular health and vitamin D deficiencies. While the impact of augmented reality games on improving exercises might be substantial, the question of sustainability and likely long-term health outcomes remain debatable. The rapid uptake of Pokémon Go by the population around the world, however, should serve as a useful lesson for information and technological design to improve outcomes obesity-related diseases in the future.

Entities:  

Keywords:  Cardiovascular health; Obesity related disease; auto-ethnography; ehealth; ehealth intervention

Mesh:

Year:  2017        PMID: 28809195

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  6 in total

Review 1.  Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change.

Authors:  Tom Baranowski; Elizabeth J Lyons
Journal:  Games Health J       Date:  2019-08-06

2.  Safety and Feasibility of Dual-task Rehabilitation Program for Body Trunk Balance Using Virtual Reality and Three-dimensional Tracking Technologies.

Authors:  Masahiko Hara; Tetsuhisa Kitamura; Yuichiro Murakawa; Kyosuke Shimba; Shimpei Yamaguchi; Masatake Tamaki
Journal:  Prog Rehabil Med       Date:  2018-10-24

Review 3.  Effects of Pokémon GO on Physical Activity and Psychological and Social Outcomes: A Systematic Review.

Authors:  Jung Eun Lee; Nan Zeng; Yoonsin Oh; Daehyoung Lee; Zan Gao
Journal:  J Clin Med       Date:  2021-04-25       Impact factor: 4.241

Review 4.  Creating a Culture of Health in Planning and Implementing Innovative Strategies Addressing Non-communicable Chronic Diseases.

Authors:  Chariklia Tziraki-Segal; Vincenzo De Luca; Silvina Santana; Rosa Romano; Giovanni Tramontano; Paola Scattola; Corrado Celata; Giusi Gelmi; Sara Ponce Márquez; Luz Lopez-Samaniego; Veronica Zavagli; Arja Halkoaho; Corrina Grimes; Maria Teresa Tomás; Beatriz Fernandes; Laura Calzà; Patrizia Speranza; Liliana Coppola; Harriët Jager-Wittenaar; Rónán O'Caoimh; Anna-Maija Pietilä; Ana Maria Carriazo; Joao Apostolo; Guido Iaccarino; Giuseppe Liotta; Donatella Tramontano; William Molloy; Maria Triassi; Vincenzo Viggiani; Maddalena Illario
Journal:  Front Sociol       Date:  2019-02-26

5.  Comparison of Physical Activity during Zumba with a Human or Video Game Instructor.

Authors:  Bridgette Schneekloth; Gregory A Brown
Journal:  Int J Exerc Sci       Date:  2018-08-01

6.  Difficult-to-control hypertension: identification of clinical predictors and use of ICT-based integrated care to facilitate blood pressure control.

Authors:  Valeria Visco; Rosa Finelli; Antonietta Valeria Pascale; Pietro Mazzeo; Nicola Ragosa; Valentina Trimarco; Maddalena Illario; Michele Ciccarelli; Guido Iaccarino
Journal:  J Hum Hypertens       Date:  2018-05-01       Impact factor: 3.012

  6 in total

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