| Literature DB >> 28804452 |
Katsiaryna V Gris1, Jean-Philippe Coutu1, Denis Gris1.
Abstract
Quantifying behavior is a challenge for scientists studying neuroscience, ethology, psychology, pathology, etc. Until now, behavior was mostly considered as qualitative descriptions of postures or labor intensive counting of bouts of individual movements. Many prominent behavioral scientists conducted studies describing postures of mice and rats, depicting step by step eating, grooming, courting, and other behaviors. Automated video assessment technologies permit scientists to quantify daily behavioral patterns/routines, social interactions, and postural changes in an unbiased manner. Here, we extensively reviewed published research on the topic of the structural blocks of behavior and proposed a structure of behavior based on the latest publications. We discuss the importance of defining a clear structure of behavior to allow professionals to write viable algorithms. We presented a discussion of technologies that are used in automated video assessment of behavior in mice and rats. We considered advantages and limitations of supervised and unsupervised learning. We presented the latest scientific discoveries that were made using automated video assessment. In conclusion, we proposed that the automated quantitative approach to evaluating animal behavior is the future of understanding the effect of brain signaling, pathologies, genetic content, and environment on behavior.Entities:
Keywords: animal behavior; automatic analysis; computer learning; supervised; unsupervised
Year: 2017 PMID: 28804452 PMCID: PMC5532435 DOI: 10.3389/fnbeh.2017.00141
Source DB: PubMed Journal: Front Behav Neurosci ISSN: 1662-5153 Impact factor: 3.558
Figure 1Structure of Behavior. Ethome of an animal consists of numerous sub-ethomes (a complete set of ethograms in a specified environment), which consist of ethograms (sets of repeatable, predefined, trainable, or innate movements), which consist of movements (the smallest complete motion). Movements are built from poses (postural snapshots in time). Examples of mouse behavior are presented in the pyramid.