| Literature DB >> 28798717 |
Valentin Riemer1, Julian Frommel2, Georg Layher3, Heiko Neumann3, Claudia Schrader1.
Abstract
The importance of emotions experienced by learners during their interaction with multimedia learning systems, such as serious games, underscores the need to identify sources of information that allow the recognition of learners' emotional experience without interrupting the learning process. Bodily expression is gaining in attention as one of these sources of information. However, to date, the question of how bodily expression can convey different emotions has largely been addressed in research relying on acted emotion displays. Following a more contextualized approach, the present study aims to identify features of bodily expression (i.e., posture and activity of the upper body and the head) that relate to genuine emotional experience during interaction with a serious game. In a multimethod approach, 70 undergraduates played a serious game relating to financial education while their bodily expression was captured using an off-the-shelf depth-image sensor (Microsoft Kinect). In addition, self-reports of experienced enjoyment, boredom, and frustration were collected repeatedly during gameplay, to address the dynamic changes in emotions occurring in educational tasks. Results showed that, firstly, the intensities of all emotions indeed changed significantly over the course of the game. Secondly, by using generalized estimating equations, distinct features of bodily expression could be identified as significant indicators for each emotion under investigation. A participant keeping their head more turned to the right was positively related to frustration being experienced, whereas keeping their head more turned to the left was positively related to enjoyment. Furthermore, having their upper body positioned more closely to the gaming screen was also positively related to frustration. Finally, increased activity of a participant's head emerged as a significant indicator of boredom being experienced. These results confirm the value of bodily expression as an indicator of emotional experience in multimedia learning systems. Furthermore, the findings may guide developers of emotion recognition procedures by focusing on the identified features of bodily expression.Entities:
Keywords: body movement; body posture; emotion recognition; game play; generalized estimating equations; multimedia learning; serious games
Year: 2017 PMID: 28798717 PMCID: PMC5529426 DOI: 10.3389/fpsyg.2017.01303
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Descriptions of bodily expression features and meanings of correspondent coordinate values.
| Bodily expression feature | Meaning of coordinate values |
|---|---|
| Upper-Body Posture | Keeping the upper body displaced to the |
| Upper-Body Posture | Keeping the upper body displaced |
| Head Posture | Keeping the head more |
| Head Posture | Keeping the head more |
| Head Posture | Keeping the head more |
| Upper-Body Activity | Lower vs. higher total amount of upper body movement to the |
| Upper-Body Activity | Lower vs. higher total amount of upper body movement |
| Head Activity | Lower vs. higher total amount of |
| Head Activity | Lower vs. higher total amount of |
| Head Activity | Lower vs. higher total amount of |
Means and standard deviations for self-reported emotional experience and bodily expression over the five game sections.
| Game section 1a,b | Game section 2c,d | Game section 3e,f | Game section 4g,h | Game section 5i,j | |
|---|---|---|---|---|---|
| Variable | |||||
| Emotions | |||||
| Enjoyment | 4.23 (1.28) | 3.81 (1.60) | 3.48 (1.61) | 3.73 (1.69) | 3.33 (1.69) |
| Boredom | 1.56 (0.90) | 1.67 (1.28) | 1.70 (1.42) | 1.72 (1.40) | 1.76 (1.32) |
| Frustration | 2.69 (1.41) | 3.23 (1.73) | 3.44 (1.79) | 2.78 (1.77) | 3.15 (1.77) |
| Bodily Expression Features | |||||
| Upper-Body Posture | 0.67 (1.77) | 0.13 (1.47) | 0.03 (2.28) | 0.20 (2.04) | 0.31 (1.67) |
| Upper-Body Posture | -0.18 (4.42) | 1.34 (6.58) | 1.56 (7.92) | 1.55 (8.71) | 1.64 (7.83) |
| Head Posture | 0.10 (3.22) | 0.26 (4.30) | -0.67 (4.90) | 0.25 (5.26) | 0.32 (4.66) |
| Head Posture | -2.86 (3.49) | -2.69 (3.29) | -2.98 (4.03) | -3.27 (4.12) | -3.30 (4.07) |
| Head Posture | -0.43 (2.32) | -0.79 (2.55) | -0.62 (2.52) | -1.41 (2.51) | -1.68 (2.57) |
| Upper-Body Activity | 1.10 (3.17) | 0.18 (0.80) | 0.56 (2.20) | 0.03 (0.19) | 0.12 (0.54) |
| Upper-Body Activity | 0.41 (1.23) | 0.04 (0.24) | 0.16 (0.58) | 0.02 (0.01) | 0.07 (0.28) |
| Head Activity | 0.30 (0.69) | 0.16 (0.46) | 0.36 (0.92) | 0.43 (0.92) | 0.42 (0.76) |
| Head Activity | 0.25 (0.60) | 0.26 (0.72) | 0.49 (0.89) | 0.46 (0.92) | 0.48 (0.72) |
| Head Activity | 0.05 (0.35) | 0.04 (0.35) | 0.09 (0.48) | 0.14 (0.52) | 0.18 (0.33) |
Estimates of game section and bodily expression features indicating self-reported emotional experience.
| Emotion | Independent variable | χ2(1) | |||
|---|---|---|---|---|---|
| Enjoyment | |||||
| Game Section | -1.05 | 0.25 | 17.46 | <0.001 | |
| Head Posture | 1.82 | 0.89 | 4.13 | 0.042 | |
| Head Posture | -1.75 | 1.00 | 3.09 | 0.079 | |
| Boredom | |||||
| Head Activity | 1.18 | 0.41 | 8.26 | 0.004 | |
| Frustration | |||||
| Upper-Body Posture | -1.02 | 0.51 | 4.10 | 0.043 | |
| Head Posture | -3.28 | 0.70 | 21.70 | <0.001 | |