| Literature DB >> 26941666 |
Harry J Witchel1, Carlos P Santos1, James K Ackah1, Carina E I Westling2, Nachiappan Chockalingam3.
Abstract
BACKGROUND: Estimating engagement levels from postural micromovements has been summarized by some researchers as: increased proximity to the screen is a marker for engagement, while increased postural movement is a signal for disengagement or negative affect. However, these findings are inconclusive: the movement hypothesis challenges other findings of dyadic interaction in humans, and experiments on the positional hypothesis diverge from it. HYPOTHESES: (1) Under controlled conditions, adding a relevant visual stimulus to an auditory stimulus will preferentially result in Non-Instrumental Movement Inhibition (NIMI) of the head. (2) When instrumental movements are eliminated and computer-interaction rate is held constant, for two identically-structured stimuli, cognitive engagement (i.e., interest) will result in measurable NIMI of the body generally.Entities:
Keywords: NIMI; cognitive engagement; human; motion capture; movement; non-instrumental movement inhibition; posture; video tracking
Year: 2016 PMID: 26941666 PMCID: PMC4762992 DOI: 10.3389/fpsyg.2016.00157
Source DB: PubMed Journal: Front Psychol ISSN: 1664-1078
Figure 1Experimental set up: computer, participant and camera. In panel (A), the experimental set up is shown side-on from the left (as if looking from the point of view of the lateral camera). Red dots represent the placement of reflective motion capture markers that are tracked by our system. Note that the stereo speakers are not visible because they are behind the stimulus control laptop. Clock 2 and the mirror are for use with the frontal aspect camera (focused on the face, data not presented in this study). In panel (B), the set up is seen from above. The motion capture marker balls for the greater trochanter and the QR code are not visible from this aspect.
Summary of the musical stimuli used in this experiment.
| Song 1: Here It Goes Again (HIGA) | Multimodal | Moderately engaging |
| Song 1: Here It Goes Again (HIGA) | Audio only | Partially engaging |
| Song 2: Do What You Want (DWYW) | Multimodal | Moderately engaging |
| Song 2: Do What You Want (DWYW) | Audio only | Partially engaging |
| Music: FAV | Audio only | Very engaging |
Modality refers to whether the stimulus is presented via vision, sound or both. The multimodal condition refers to the participant watching one of two truncated music videos by the band OK Go: “Here It Goes Again” (Treadmills) or “Do What You Want” (Wallpaper version). The audio only condition refers to the same OK Go music videos in which the video has been replaced by a black screen (i.e., no video). FAV, a favorite song self-selected by the participant in advance and played for 175 s during the experiment (i.e., the computer monitor screen was black). Expected design goal refers to the a priori subjective response the research team wanted to elicit from the participants.
Mean subjective rating elicited by each musical stimulus, and by each category of musical stimulus.
| Audio only: Pooled OK Go | 32.78 (21.05) |
| Audio only: Here It Goes Again | 34.64 (15.99)† |
| Audio only: Do What You Want | 30.77 (25.97)* |
| Multimodal: Pooled OK Go | 61.11 (17.83) |
| Multimodal: Here It Goes Again | 60.38 (19.41)* |
| Multimodal: Do What You Want | 61.79 (16.94)† |
| Audio Only: FAV (a favorite piece) | 71.85 (20.62) |
Ratings were made immediately after the stimulus on a 0–100 Visual Analog Scale. Engaging, “I felt totally engaged by the experience.” The multimodal condition refers to the participant watching one of two truncated music videos by the band OK Go: “Here It Goes Again” (Treadmills) or “Do What You Want” (Wallpaper version). The audio only condition refers to the same OK Go music videos, but where the video content has been replaced by a black screen (i.e., no video). Pooled conditions are where the statistical analysis considers the rating for either song (all participants experienced only one of the two conditions for each song). FAV, a favorite song self-selected by the participant in advance and played for 175 s during the experiment (i.e., the computer monitor screen was black). The N numbers depend on the particular stimulus, but for pooled stimuli N = 27, for individual stimuli .
Comparison of subjective responses elicited by each musical stimulus derived from OK Go music videos.
| Multimodal | HIGA | Multimodal | DWYW | –20.94 | –1.41 | 18.38 | 0.9981 |
| Audio only | HIGA | Audio only | DWYW | –16.76 | 3.88 | 22.56 | 0.9795 |
| Multimodal | HIGA | Audio only | HIGA | 7.06 | 25.73 | 46.38 | 0.0038 |
| Multimodal | DWYW | Audio only | DWYW | 11.24 | 31.02 | 50.56 | <0.001 |
These are post-hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean Visual Analog Scale subjective response elicited by stimulus 1 was higher than stimulus 2, while stimulus 2 elicited a higher mean subjective rating if the difference is negative. HIGA, Here It Goes Again (Treadmills). DWYW, Do What You Want (Wallpaper version). See Methods for details.
Comparison of subjective responses elicited by each category of musical stimulus.
| Audio only | Multimodal | –39.72 | –28.33 | –16.95 | <0.001 |
| Music: FAV | Audio only | 27.69 | 39.07 | 50.46 | <0.001 |
| Music: FAV | Multimodal | –0.64 | 10.74 | 22.12 | 0.0682 |
| Audio only | Multimodal | –3.81 | 6.19 | 16.18 | 0.3023 |
| Music: FAV | Audio only | –27.47 | –17.48 | –7.49 | <0.001 |
| Music: FAV | Multimodal | –21.29 | –11.30 | –1.31 | 0.0232 |
These are post-hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean Visual Analog Scale subjective response elicited by stimulus 1 was higher than stimulus 2, while stimulus 2 elicited a higher mean subjective rating if the difference is negative. The multimodal condition refers to the participant watching one of two music videos by the band OK Go: “Here It Goes Again” (Treadmills) or “Do What You Want” (Wallpaper version). The audio only condition refers to the same OK Go music videos in which the video has been replaced by a black screen (i.e., no video). FAV, a favorite song self-selected by the participant in advance and played for 175 s during the experiment (i.e., the computer monitor screen was black). Frustrated, “I felt frustrated by the experience.” Totally engaged, “I felt totally engaged by the experience.”
Mean speed of movement elicited by each category of musical stimulus.
| Multimodal | 0.29 (0.31) | 0.06 (0.06) |
| Audio only | 0.88 (0.88) | 0.14 (0.12) |
| Music: FAV | 1.09 (0.92) | 0.23 (0.35) |
Speed is the absolute value of the Euclidean distance traveled in two-dimensions of a motion capture reflective marker between two samples (25 Hz); mean speed refers to the average speed over the course of 82 s (see Methods for details). The multimodal condition refers to the participant watching one of two music videos by the band OK Go: “Here It Goes Again” (Treadmills) or “Do What You Want” (Wallpaper version). The audio only condition refers to the same OK Go music videos, but where the video has been replaced by a black screen (i.e., no video). FAV, a favorite song self-selected by the participant in advance and played for 175 s during the experiment (i.e., the computer monitor screen was black).
Comparison of mean speed of movement elicited by each category of musical stimulus.
| Audio only | Multimodal | 0.26 | 0.60 | 0.94 | <0.001 |
| Music: FAV | Multimodal | 0.46 | 0.80 | 1.14 | <0.001 |
| Music: FAV | Audio only | –0.13 | 0.20 | 0.54 | 0.3199 |
| Audio only | Multimodal | –0.06 | 0.08 | 0.22 | 0.3722 |
| Music: FAV | Multimodal | 0.03 | 0.17 | 0.31 | 0.0139 |
| Music: FAV | Audio only | –0.05 | 0.09 | 0.23 | 0.2662 |
These are post-hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean speed of movement elicited by stimulus 1 was higher than stimulus 2, while stimulus 2 elicited more movement if the difference is negative. The multimodal condition refers to the participant watching one of two truncated music videos by the band OK Go: “Here It Goes Again” (Treadmills) or “Do What You Want” (Wallpaper version). The audio only condition refers to the same OK Go music videos, but where the video has been replaced by a black screen (i.e., no video). FAV, a favorite song self-selected by the participant in advance and played for 175 s during the experiment (i.e., the computer monitor screen was black).
Summary of interactive stimuli used in this experiment.
| EU regulations: EUB | 27 | Boring |
| Best seller: CIDN | 27 | Engaging |
| Game: ZUMA | 30–60 | Highly engaging |
Actions/minute = the expected number of interactions (i.e., trackball clicks) per min. In the reading comprehension tests, the actions occur on a set schedule (the same for both stimuli). Expected design goal refers to the a priori subjective response the research team wanted to elicit from the participants. EUB refers to a reading stimulus based on European Union banking regulations. CIDN refers to a reading stimulus based on “The Curious Incident of the Dog in the Night-time.”
Subjective ratings elicited by each interactive stimulus.
| EU regulations: EUB | 23.93 (19.38) | 69.44 (30.73) |
| Best seller: CIDN | 61.67 (23.41) | 46.30 (34.52) |
| Game: ZUMA | 77.41 (17.23) | 22.78 (23.30) |
Ratings were made immediately after the stimulus on a 0–100 Visual Analog Scale. Engaging, “I felt totally engaged by the experience.” Frustrated, “I felt frustrated by the experience.” EUB refers to a stimulus based upon reading European Union banking regulations. CIDN refers to a reading stimulus based on “The Curious Incident of the Dog in the Night-time.”
Comparison of subjective responses elicited by each interactive stimulus.
| EU Regs: EUB | Best Seller: CIDN | –48.47 | –37.74 | –27.01 | <0.001 |
| Game: ZUMA | EU Regs: EUB | 42.75 | 53.48 | 64.21 | <0.001 |
| Game: ZUMA | Best Seller: CIDN | 5.01 | 15.74 | 26.47 | 0.0024 |
| EU Regs: EUB | Best Seller: CIDN | 5.80 | 23.15 | 40.50 | 0.0062 |
| Game: ZUMA | EU Regs: EUB | –64.02 | –46.67 | –29.32 | <0.001 |
| Game: ZUMA | Best Seller: CIDN | –40.87 | –23.52 | –6.17 | 0.0053 |
These are post hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean Visual Analog Scale subjective response elicited by stimulus 1 was higher than stimulus 2, while stimulus 2 elicited higher mean subjective rating score than stimulus 1 if the difference is negative. EUB, a stimulus based on European Union banking regulations. CIDN refers to a reading stimulus based on “The Curious Incident of the Dog in the Night-time.” See Methods for details.
Mean speed of movement elicited by each interactive stimulus.
| EU regulations: EUB | 0.41 (0.41) | 0.12 (0.11) |
| Best seller: CIDN | 0.24 (0.25) | 0.07 (0.07) |
| Game: ZUMA | 0.30 (0.19) | 0.07 (0.05) |
Speed is the absolute value of the Euclidean distance traveled in two-dimensions of a motion capture reflective marker between two time samples (25 Hz); mean speed refers to the average speed over the course of 82 s (see Methods for details). EUB refers to a reading stimulus based upon reading European Union banking regulations. CIDN refers to a reading stimulus based on “The Curious Incident of the Dog in the Night-time.”
Comparison of speeds of movements elicited by each interactive stimulus.
| EU regs: EUB | Best seller: CIDN | 0.03 | 0.17 | 0.32 | 0.0140 |
| Game: ZUMA | EU regs: EUB | –0.26 | –0.11 | 0.03 | 0.1389 |
| Game: ZUMA | Best seller: CIDN | –0.08 | 0.06 | 0.20 | 0.5889 |
| EU regs: EUB | Best seller: CIDN | 0.01 | 0.05 | 0.09 | 0.0148 |
| Game: ZUMA | EU regs: EUB | –0.10 | –0.05 | –0.01 | 0.0128 |
| Game: ZUMA | Best seller: CIDN | –0.04 | 0.00 | 0.04 | 0.9983 |
These are post-hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean motion elicited by stimulus 1 was higher than stimulus 2, while stimulus 2 elicited more movement if the difference is negative. EUB, a reading stimulus based on European Union banking regulations. CIDN refers to a reading stimulus based on “The Curious Incident of the Dog in the Night-time.” See Methods for details.
Comparison of mean distance to the screen during each interactive stimulus.
| EU regs: EUB | Best seller: CIDN | –0.51 | 1.00 | 2.52 | 0.2555 |
| Game: ZUMA | EU regs: EUB | –0.80 | 0.71 | 2.23 | 0.4970 |
| Game: ZUMA | Best seller: CIDN | 0.20 | 1.72 | 3.23 | 0.0229 |
These are measurements of calibrated horizontal distance from the motion capture reflective marker at the forehead to the computer monitor, as measured during 82 consecutive sec of the stimulus; larger numbers imply the head was located further away from the screen. These are post-hoc statistical comparisons (Tukey) of a repeated measures ANOVA. If the difference of means (1–2) is positive, then the mean distance during stimulus 1 was higher (i.e., farther) than during stimulus 2, while stimulus 2 was on average closer if the difference is negative. EUB, a reading stimulus based on European Union banking regulations. CIDN, a reading stimulus based on “The Curious Incident of the Dog in the Night-time.” See Methods for details.