| Literature DB >> 28725678 |
Ramón D Castillo1, Talia Waltzer2, Heidi Kloos3.
Abstract
In line with theories of embodied cognition, hands-on experience is typically assumed to support learning. In the current paper, we explored this issue within the science domain of sinking objects. Adults had to make a guess about which of two objects in a pair would sink faster. The crucial manipulation was whether participants were handed real-life objects (real-objects condition) or were shown static images of objects (static-images condition). Results of Experiment 1 revealed more systematic mistakes in the real-objects than the static-images condition. Experiment 2 investigated this result further, namely by having adults make predictions about sinking objects after an initial training. Again, we found that adults made more mistakes in the real-objects than the static-images condition. Experiment 3 showed that the negative effect of hands-on experiences did not influence later performance. Thus, the negative effects of hands-on experiences were short-lived. Even so, our results call into question an undifferentiated use of manipulatives to convey science concepts. Based on our findings, we suggest that a nuanced theory of embodied cognition is needed, especially as it applies to science learning.Entities:
Keywords: Buoyancy; Embodied cognition; Naïve performance
Year: 2017 PMID: 28725678 PMCID: PMC5486884 DOI: 10.1186/s41235-017-0061-8
Source DB: PubMed Journal: Cogn Res Princ Implic ISSN: 2365-7464
Fig. 1Examples of pairs of objects used for the predictions. Trials differ in whether the faster object in a pair was small (1), heavy (2), small and heavy (3), big and heavy (4), or small and light (5)
Fig. 2Setup for the real-objects condition. It features the 12 objects in front of the researcher (R) and an opaque box with a camera (C) in front of the participant (P)
Fig. 3Proportion of correct responses on trials for which the faster object in a pair was small and light (see Panel 5 in Fig. 1). Results are separated by experiment and condition. *p < 0.05
Number of participants per pattern of performance in Experiment 1
| Condition: | Correct (or eventually correct) | Incorrect (or eventually incorrect) | Random (or eventually random) | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Random to correct | Incorrect to correct | Correct | Random to incorrect | Correct to incorrect | Incorrect | Random | Incorrect to random | Correct to random | |
| Real objects | 0 | 1 | 1 | 0 | 3 | 18 | 2 | 3 | 0 |
| Static images | 1 | 0 | 3 | 2 | 0 | 12 | 7 | 0 | 0 |
A binomial-probability test was carried out to classify a person’s performance on trials for which the faster object in a pair was small and light (see Appendix C for details)