| Literature DB >> 28643152 |
Andrew Harris1, Mark D Griffiths2.
Abstract
Conceptually, there is a common association between gambling games with fast speeds of play and problem gambling. This relationship however, is largely correlational in nature, which comes at the expense of carefully controlled empirical investigation. Research that does exist aimed towards investigating the impact of gambling speeds on psychological and behavioural factors, is in its relative infancy, and the research possesses disparate methodologies and variables of interest. The aims of the current review is therefore to evaluate and summarise the existing body of evidence relating to speed of play in gambling, as well as discuss how this evidence can be used to inform harm minimisation approaches aimed at facilitating self-control during gambling. Eleven studies were selected for review based on the inclusion criteria, comprising nine experimental and two qualitative studies (one self-report focus group study and one observational study). There was a consistent finding across studies that games with faster speeds of play were preferred and rated as more exciting for all gamblers, ranging from non-problem to problem gamblers. Of concern, was the repeated finding that fast games are particularly appealing to those suffering with a gambling problem. Behavioural results were more inconsistent across studies, though the general trend supports the notion that games with faster speeds of play encourage more wagers, longer game play, and caused players, particularly problem gamblers, to experience difficulty in ceasing gambling. The implications of these findings for gambling policy, harm minimisation approaches, and future research are discussed.Entities:
Keywords: Event frequency; Harm minimisation; Responsible gambling; Self-control; Speed of play
Mesh:
Year: 2018 PMID: 28643152 PMCID: PMC5938312 DOI: 10.1007/s10899-017-9701-7
Source DB: PubMed Journal: J Gambl Stud ISSN: 1050-5350
Summary of research papers (n = 11) selected for review and the design, main aims and main findings
| Author(s) (Year) | Country | Main aims | Sample (N) (Design/method) | Key finding(s) |
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| Griffiths ( | United Kingdom | To assess the cognitive biases demonstrated by regular non-problem gamblers and non-regular non-problem gamblers. Speed of play was one of the dependent variables | 30 regular non-problem gamblers (29 males) and 30 non-regular non-problem gamblers (15 male). Mean age = 23.4 years. | Regular gamblers gambled significantly more times per minute (n = 8) compared to non-regular gamblers (n = 6) |
| Loba et al. ( | Canada | To determine which gambling structural manipulations, including speed of play, might help reduce the risk of abuse of VLTs by pathological gamblers | 60 regular VLT players (38 males), with 29 being classed as a pathological gambler and 31 as non-pathological gamblers, as determined by the SOGS. Mean age = 34.7 years (SD = 11.6) | Compared to non-pathological gamblers, pathological gamblers’ ratings of enjoyment, excitement, and tension-reduction was significantly reduced when speeds of play were reduced, as well as when sound was turned off during the game. Pathological gamblers reported significantly more difficulty in stopping gambling than non-pathological gamblers when speed of play was increased accompanied by sound |
| Blaszczysnki et al. ( | Australia | To investigate the impact of structural manipulations, including speed of play, on subjective gambling experience in a live gambling setting | 400 participants of various non-problem and problem gambling statuses | Satisfaction ratings were reduced significantly when both social and problem gamblers played the machines modified to produce a 5-s event frequency compared to 3-s event frequency. There was a non-significant impact of slowing the event frequencies on self-reported enjoyment levels |
| Delfabbro et al. ( | Australia | To investigate the impact of parameter variation, including speed of play on a simulated EGM, in terms of their impact on subjective gambling experience and observable gambling behaviour | 24 gamblers with various gambling experience (15 males), participation rates, and problem gambling statuses. Mean age of participants in Experiment 3 was 47.92 years (SD = 15.6), with 10 of the gamblers being classed as a problem gambler using the SOGS. | Faster speeds of play (3.5-s event frequency) yielded a significantly higher excitement rating than slower speed games (5-second event frequency). Preference ratings were significantly higher for faster speed machines. No significant impact of speed of play on the amount spent gambling, but the total amount of games played was significantly higher in the faster speed condition |
| Sharpe et al. ( | Australia | To investigate the impact of structural manipulations, including speed of play, on gambling behaviour in a live gambling setting | 779 gamblers, from which, 634 participants provided SOGS scores. One-fifth (20%) of the sample were classed as problem gamblers having scored five or more on the SOGS. All other participants were grouped as non-problem gamblers. Participant mean age was 46.1 years (SD = 17.9) years | The speed manipulations (3.5, 5 s) had little effect on gambling behaviour. There was no statistical significance in terms of the difference in time spent on the gaming machines, number of bets placed, amount of money lost, number of lines or credits played, and alcohol and cigarette consumption, as a result of manipulations in speed of play |
| Ladouceur and Sevigny ( | Canada | To investigate the impact of VLT speed on gamblers’ levels of concentration, motivation, self-control, and the amount of games played | 43 regular and non-regular non-problem gamblers (22 females). | Gamblers in the 5 s condition played more games and underestimated the number of games they had played compared to participants in the slow (15 s) speed condition. Speed of play did not however, have a statistically significant impact on participant levels of concentration during gambling, motivation to continue gambling, or time and money spent gambling |
| Linnet et al. ( | Denmark | To investigate the effects of event frequency on the behaviour and experiences of problem and non-problem gamblers | 15 pathological gamblers (10 males) and 15 non-problem gamblers (8 males). | Pathological gamblers reported significantly higher levels of excitement in the fast (2-s) condition compared to non-problem gamblers. This significant effect was not maintained in the slower (3-s) condition. Pathological gamblers also reported significantly higher desire to play again than non-problem gamblers in the 2 s condition. Pathological gamblers spent more time gambling than non-pathological gamblers in both the 2-second and 3-second condition. Significantly more pathological gamblers (60%) continued gambling until they were told to stop in the 2-second condition compared to non-pathological gamblers (6.7%) |
| Choliz ( | Spain | To investigate impact of different reward delays, and thus, event frequency, on gambling behaviour among treatment seeking problem gamblers | 10 treatment seeking problem gamblers. | More games were played in the 2-second (immediate reward) event frequency condition (n = 56) when compared to the 10-second (delayed reward) condition (n = 39) |
| Mentzoni et al. ( | Norway | To investigate the impact of various bet-to-outcome-intervals (BOI; and thus, speed of play) on subjective gambling experience, illusions of control, and observable gambling behaviour | 62 undergraduate students (31 males) with a mean age of 20.8 years (SD = 3.26). Three participants were probable pathological gamblers, 27 had some problems with gambling, and 32 had no problems with gambling (using SOGS) | No overall main effect of BOI on average bet size, illusion of control, or subjective enjoyment ratings, and no evidence that the faster game was preferred by the participants. However, results, indicated an interaction effect, at-risk pathological gamblers made significantly higher average bet sizes than non-problem gamblers in the short (fast speed) BOI condition |
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| Griffiths ( | United Kingdom | To observe amusement arcade clientele and their behavioural characteristics | Hundreds of adolescent gamblers in 33 UK-based amusement arcades across various parts of England. | Common amongst regular gamblers was that they played at very fast speeds of up to 100 times in 10 min. Fast-paced gamblers appeared to be on ‘automatic pilot’, a state which was only halted temporarily when the ‘nudge’ feature of the slot machine came into play |
| Thompson et al. ( | United Kingdom | To enhance understanding of how structural characteristics of gaming machines interact with the gambler | 48 gamblers, with statuses ranging from non-problem to current problem gambler. | Speed of play was identified as a core structural characteristic that drives gambling behaviour, and faster games reported to enhance the gambling experience |