| Literature DB >> 28636614 |
Jingyun Choi1, Mi Jung Rho2, Yejin Kim3, In Hye Yook2, Hwanjo Yu1, Dai-Jin Kim4, In Young Choi2.
Abstract
Excessive smartphone use causes personal and social problems. To address this issue, we sought to derive usage patterns that were directly correlated with smartphone dependence based on usage data. This study attempted to classify smartphone dependence using a data-driven prediction algorithm. We developed a mobile application to collect smartphone usage data. A total of 41,683 logs of 48 smartphone users were collected from March 8, 2015, to January 8, 2016. The participants were classified into the control group (SUC) or the addiction group (SUD) using the Korean Smartphone Addiction Proneness Scale for Adults (S-Scale) and a face-to-face offline interview by a psychiatrist and a clinical psychologist (SUC = 23 and SUD = 25). We derived usage patterns using tensor factorization and found the following six optimal usage patterns: 1) social networking services (SNS) during daytime, 2) web surfing, 3) SNS at night, 4) mobile shopping, 5) entertainment, and 6) gaming at night. The membership vectors of the six patterns obtained a significantly better prediction performance than the raw data. For all patterns, the usage times of the SUD were much longer than those of the SUC. From our findings, we concluded that usage patterns and membership vectors were effective tools to assess and predict smartphone dependence and could provide an intervention guideline to predict and treat smartphone dependence based on usage data.Entities:
Mesh:
Year: 2017 PMID: 28636614 PMCID: PMC5479529 DOI: 10.1371/journal.pone.0177629
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Example event of a smartphone user.
Fig 2Constructed tensor from the events.
Fig 3Generating usage patterns via tensor factorization.
Each component consists of the event factor a, the time slot factor b, the App factor c and the weight λ.
Demographic characteristics of the participants.
| Variable | Category | SUD | SUC |
|---|---|---|---|
| Residence | Seoul | 12 (48.00) | 12 (52.17) |
| Gyeonggi-do Province | 13 (52.00) | 11 (47.83) | |
| Gender | Male | 12 (48.00) | 17 (73.91) |
| Female | 13 (52.00) | 6 (26.09) | |
| Age | 20–29 | 14 (56.00) | 11 (47.83) |
| 30–39 | 11 (44.00) | 12 (52.17) | |
| Educational | College graduate or lower | 12 (48.00) | 5 (21.74) |
| College graduate or higher | 13 (52.00) | 18 (78.26) | |
| Marital status | Single | 17 (68.00) | 15 (65.22) |
| Married | 8 (32.00) | 8 (34.78) | |
| Occupational | Office job | 7 (28.00) | 9 (39.13) |
| Student | 9 (36.00) | 4 (17.39) | |
| Other | 9 (36.00) | 10 (43.48) | |
| Total | 25 (100.00) | 23 (100.00) | |
Note: N = the number of participants
Observed Android programs.
| 32 | 12 | 92 | 10 | 24 | 79 | 5 | 19 | |
| 106 | 62 | 39 | 22 | 45 | 218 | 100 | 11 |
Note: # program = the number of Android programs
Characteristics of the six patterns.
| Pattern | Characteristics | |
|---|---|---|
| Two most involved Apps | Ratio | |
| SNS: Inv. = 0.55, | Events: 64.61% (491) | |
| Web: Inv. = 0.67, | Events: 61.32% (466) | |
| SNS: Inv. = 0.65, | Events: 56.97% (433) | |
| Finance: Inv. = 0.83 | Events: 51.18% (389) | |
| Entertainment: Inv. = 0.26 | Events: 33.16% (252) | |
| Game: Inv. = 0.93 | Events: 25.79% (196) | |
Note: Inv. = Involvement in App
Fig 4Visualization of the six patterns.
(A) SNS during daytime, (B) web surfing, (C) SNS at night, (D) mobile shopping, (E) entertainment, and (F) gaming at night. The x-axis is the time slot (10 minutes), whereas the y-axis represents the involvement in time slots.
Significance of the six patterns.
| Patterns | Coefficients | Standard errors | |
|---|---|---|---|
| 7.25 × 10−5 | 1.95 × 10−5 | 0.0002 | |
| 6.86 × 10−5 | 1.61 × 10−5 | 0.0000 | |
| 6.58 × 10−5 | 1.93 × 10−5 | 0.0006 | |
| -5.22 × 10−5 | 2.05 × 10−5 | 0.0109 | |
| 5.77 × 10−5 | 1.77 × 10−5 | 0.0012 | |
| 4.35 × 10−5 | 1.64 × 10−5 | 0.0081 |
Note
** significant (p < 0.05) at a 95% confidence level.
Median values and t-test results for usage times of each pattern.
| Patterns | SUD (minutes) | SUC (minutes) | Difference (minutes) | t-value (p) |
|---|---|---|---|---|
| 29.3 | 8.9 | 20.4 | 8.136 (0.000 | |
| 21.7 | 8.1 | 13.6 | 3.968 (0.000 | |
| 24.2 | 12.7 | 11.5 | 4.759 (0.000 | |
| 6.3 | 3.4 | 2.9 | -3.781 (0.000 | |
| 36.1 | 10.5 | 25.6 | 5.421 (0.000 | |
| 30.8 | 6.3 | 24.5 | 5.087 (0.000 |
Note
**p < 0.005
Prediction performance.
| Data | Accuracy (%) | Recall (%) | Precision (%) | AUC |
|---|---|---|---|---|
| Raw data | 69.341±5.951 | 61.97±6.346 | 74.985±11.787 | 0.70684±0.08 |
| Membership vectors |