Literature DB >> 28613177

Walking with Virtual People: Evaluation of Locomotion Interfaces in Dynamic Environments.

Anne-Helene Olivier, Julien Bruneau, Richard Kulpa, Julien Pettre.   

Abstract

Navigating in virtual environments requires using some locomotion interfaces, especially when the dimensions of the environment exceed the ones of the Virtual Reality system. Locomotion interfaces induce some biases both in the perception of the self-motion or in the formation of virtual locomotion trajectories. These biases have been mostly evaluated in the context of static environments, and studies need to be revisited in the new context of populated environments where users interact with virtual characters. We focus on a situation of collision avoidance between a real participant and a virtual character, and compared it to previous studies on real walkers. Our results show that, as in reality, the risk of future collision is accurately anticipated by participants, however with delay. We also show that collision avoidance trajectories formed in VR have common properties with real ones, with some quantitative differences in avoidance distances. More generally, our evaluation demonstrates that reliable results can be obtained for qualitative analysis of small scale interactions in VR. We discuss these results in the perspective of a VR platform for large scale interaction applications, such as in a crowd, for which real data are difficult to gather.

Entities:  

Year:  2017        PMID: 28613177     DOI: 10.1109/TVCG.2017.2714665

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  3 in total

1.  Are avatars treated like human obstacles during aperture crossing in virtual environments?

Authors:  Amy L Hackney; Michael E Cinelli; William H Warren; James S Frank
Journal:  Gait Posture       Date:  2020-05-22       Impact factor: 2.840

2.  Detection of deceptive motions in rugby from visual motion cues.

Authors:  Sean Dean Lynch; Anne-Hélène Olivier; Benoit Bideau; Richard Kulpa
Journal:  PLoS One       Date:  2019-09-13       Impact factor: 3.240

3.  A Fully-Immersive Virtual Reality Setup to Study Gait Modulation.

Authors:  Chiara Palmisano; Peter Kullmann; Ibrahem Hanafi; Marta Verrecchia; Marc Erich Latoschik; Andrea Canessa; Martin Fischbach; Ioannis Ugo Isaias
Journal:  Front Hum Neurosci       Date:  2022-03-23       Impact factor: 3.169

  3 in total

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