| Literature DB >> 28611410 |
Kun Zhao1, Eamonn Ferguson2, Luke D Smillie3.
Abstract
Adherence to norms and interventions to norm violations are two important forms of social behaviour modelled in economic games. While both appear to serve a prosocial function, they may represent separate mechanisms corresponding with distinct emotional and psychological antecedents, and thus may be predicted by different personality traits. In this study, we compared adherence to fairness norms in the dictator game with responses to violations of the same norms in third-party punishment and recompensation games with respect to prosocial traits from the Big Five and HEXACO models of personality. The results revealed a pattern of differential relations between prosocial traits and game behaviours. While norm adherence in the dictator game was driven by traits reflecting good manners and non-aggression (the politeness aspect of Big Five agreeableness and HEXACO honesty-humility), third-party recompensation of victims-and to a lesser extent, punishment of offenders-was uniquely driven by traits reflecting emotional concern for others (the compassion aspect of Big Five agreeableness). These findings demonstrate the discriminant validity between similar prosocial constructs and highlight the different prosocial motivations underlying economic game behaviours.Entities:
Mesh:
Year: 2017 PMID: 28611410 PMCID: PMC5469794 DOI: 10.1038/s41598-017-02952-1
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Study designs of the third-party games.
Descriptive Statistics and Correlations between Personality Variables and Economic Games.
| Variable |
| Mean (SD) | Correlations | |||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | |||
| (1) B5 Agreeableness | 340 | 3.88 (0.59) | 0.91 | |||||
| (2) B5 Compassion | 340 | 3.84 (0.75) | 0.90** | 0.93 | ||||
| (3) B5 Politeness | 340 | 3.91 (0.60) | 0.84** | 0.54** | 0.81 | |||
| (4) HEX Honesty-Humility | 340 | 3.43 (0.70) | 0.41** | 0.26** | 0.52** | 0.87 | ||
| (5) HEX Agreeableness | 340 | 3.14 (0.66) | 0.51** | 0.40** | 0.49** | 0.27** | 0.89 | |
| (6) Dictator allocation | 340 | 3.41 (2.23) | 0.17** | 0.13* | 0.20** | 0.30** | 0.01 | |
|
| ||||||||
| Points spent when A transfers 0 | 170 | 1.02 (1.16) | 0.09 | 0.15 | 0.03 | −0.03 | −0.001 | 0.29** |
| Points spent when A transfers 1 | 170 | 0.84 (1.05) | 0.07 | 0.12 | −0.004 | −0.04 | 0.03 | 0.27** |
| Points spent when A transfers 2 | 170 | 0.60 (0.78) | 0.10 | 0.13 | 0.05 | −0.01 | 0.06 | 0.30** |
| Points spent when A transfers 3 | 170 | 0.47 (0.68) | 0.01 | 0.07 | −0.06 | −0.04 | 0.01 | 0.28** |
| Points spent when A transfers 4 | 170 | 0.25 (0.50) | 0.03 | 0.08 | −0.04 | 0.01 | 0.07 | 0.27** |
| Points spent when A transfers 5 | 170 | 0.13 (0.35) | −0.03 | 0.03 | −0.12 | 0.0001 | 0.004 | 0.19* |
| Total punishment points | 170 | 3.31 (3.95) | 0.07 | 0.14 | −0.01 | −0.03 | 0.01 | 0.32** |
|
| ||||||||
| Points spent when A transfers 0 | 170 | 1.51 (1.44) | 0.29** | 0.32** | 0.19* | 0.20** | 0.14 | 0.34** |
| Points spent when A transfers 1 | 170 | 1.32 (1.30) | 0.26** | 0.28** | 0.18* | 0.19* | 0.12 | 0.39** |
| Points spent when A transfers 2 | 169 | 1.13 (1.18) | 0.19* | 0.22** | 0.11 | 0.12 | 0.13 | 0.35** |
| Points spent when A transfers 3 | 170 | 1.01 (1.20) | 0.16* | 0.21** | 0.08 | 0.03 | 0.12 | 0.38** |
| Points spent when A transfers 4 | 170 | 0.80 (1.22) | 0.11 | 0.20** | −0.01 | −0.01 | 0.05 | 0.30** |
| Points spent when A transfers 5 | 170 | 0.68 (1.31) | 0.05 | 0.12 | −0.03 | −0.06 | 0.02 | 0.18* |
| Total recompensation points | 169 | 6.48 (6.47) | 0.22** | 0.27** | 0.11 | 0.11 | 0.11 | 0.42** |
Notes: Correlations calculated using Spearman’s rho. Cronbach’s αs are shown in the diagonal. B5 = Big Five Model, measured using the Big Five Aspect Scales (BFAS)[13]. HEX = HEXACO Model, measured using the HEXACO Personality Inventory—Revised (HEXACO-PI-R)[11]. Dictator game decisions refer to points allocated to a partner out of 10. Third-party punishment (recompensation) decisions refer to points out of 5 spent on deducting (increasing) a dictator’s (recipient’s) payoff.
*p < 0.05. **p < 0.01.
Figure 2Percentage of sample punishing/recompensing (lines) and average number of points spent on punishment/recompensation (columns) for each level of the dictator transfer in the third-party games. Error bars indicate ± one standard error. Ns = 170 (punishment), 170 (recompensation).
Figure 3Predicted number of points (out of 5) spent on third-party punishment or recompensation as a function of the compassion aspect of Big Five agreeableness. Ns = 170 (punishment), 170 (recompensation).