| Literature DB >> 28604607 |
Juan C Torrado1, Javier Gomez2, Germán Montoro3.
Abstract
In this paper, we analyze the needs of individuals with Autism Spectrum Disorders (ASD) to have a pervasive, feasible and non-stigmatizing form of assistance in their emotional self-regulation, in order to ease certain behavioral issues that undermine their mental health throughout their life. We argue the potential of recent widespread wearables, and more specifically smartwatches, to achieve this goal. Then, a smartwatch system that implements a wide range of self-regulation strategies and infers outburst patterns from physiological signals and movement is presented, along with an authoring tool for smartphones that is to be used by caregivers or family members to create and edit these strategies, in an adaptive way. We conducted an intensive experiment with two individuals with ASD who showed varied, representative behavioral responses to their emotional dysregulation. Both users were able to employ effective, customized emotional self-regulation strategies by means of the system, recovering from the majority of mild stress episodes and temper tantrums experienced in the nine days of experiment in their classroom.Entities:
Keywords: affective computing; assistive technologies; behavioral monitoring; cognitive disabilities; mobile assistance; ubiquitous computing; wearable computing
Mesh:
Year: 2017 PMID: 28604607 PMCID: PMC5492838 DOI: 10.3390/s17061359
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Figure 1Assistive technology using widespread technologies: (1) traditional scenario and (2) proposed scenario in order to avoid differentiation with mainstream users
Figure 2Sequence of pictograms in the smartwatch screen.
Figure 3Animated GIF in the smartwatch screen.
Figure 4Self-regulation strategies selector.
Figure 5Pictograms for step-by-step breathing with round timeout.
Figure 6Counting strategy with screen-filling timeout.
Figure 7Authoring tool screenshots.
Traditional intervention strategies and their implementation in the system.
| Self-Regulation Strategy | Implementation |
|---|---|
| Counting numbers | Sequence of (numbers/picture representation of numbers/picture representation of quantities). It has timeout if the counting is automatic, it does not if the user is intended to touch the screen with each number |
| Sitting and relaxing | Sequence of pictograms telling the user to sit and relax |
| Grasping a certain object | Sequence of pictograms telling the user to look for the object and grasp it |
| Going for a walk | Sequence of pictograms and animated GIFs telling the user to walk or run |
| Asking an adult for help | Sequence of pictograms telling the user to look for an adult, combined with other timed strategy meanwhile |
| Two-phase breathing | Sequence of pairs of timed pictograms with indications of breathing in and out |
| Asking for a hug | Sequence of pictograms telling the user to look for an adult and asking him for a hug, combined with other timed strategy meanwhile |
| Looking funny/relaxing pictures | Sequence of such images, with or without timing |