Literature DB >> 28542867

Use of active video gaming in children with neuromotor dysfunction: a systematic review.

Robbin Hickman1, Lisa Popescu1, Robert Manzanares1, Brendan Morris2, Szu-Ping Lee1, Janet S Dufek3.   

Abstract

AIM: To examine current evidence on use of active video gaming (AVG) to improve motor function in children with movement disorders including cerebral palsy, developmental coordination disorder, and Down syndrome.
METHOD: Scopus, MEDLINE, Cochrane Library, EMBASE, and CINAHL were searched. Included papers studied the use of AVG for improving movement-related outcomes in these populations. Parameters studied included health condition, strength of evidence, AVG delivery methods, capacity for individualizing play, outcomes addressed, effectiveness for achieving outcomes, and challenges/limitations.
RESULTS: The 20 extracted articles varied in quality. Studies involved children with six different conditions using AVG in clinical, home, or school settings for 49 different motor outcomes. Dosage varied in frequency and duration. Choice of games played and difficulty level were therapist determined (n=6) or child controlled (n=14). The most common study limitations were small sample sizes and difficulty individualizing treatment. All articles showed improvement in outcomes with AVG, although differences were not consistently significant compared with conventional therapy.
INTERPRETATION: Heterogeneity of measurement tools and target outcomes prevented meta-analysis or development of formal recommendations. However, AVG is feasible and shows potential for improving outcomes in this population. Additional investigations of dosing variables, utility as a home supplement to clinical care, and outcomes with larger sample sizes are merited.
© 2017 Mac Keith Press.

Entities:  

Mesh:

Year:  2017        PMID: 28542867     DOI: 10.1111/dmcn.13464

Source DB:  PubMed          Journal:  Dev Med Child Neurol        ISSN: 0012-1622            Impact factor:   5.449


  4 in total

Review 1.  Video games for the assessment and treatment of attention-deficit/hyperactivity disorder: a systematic review.

Authors:  Inmaculada Peñuelas-Calvo; Lin Ke Jiang-Lin; Braulio Girela-Serrano; David Delgado-Gomez; Rocio Navarro-Jimenez; Enrique Baca-Garcia; Alejandro Porras-Segovia
Journal:  Eur Child Adolesc Psychiatry       Date:  2020-05-18       Impact factor: 4.785

Review 2.  Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats.

Authors:  Valentin Benzing; Mirko Schmidt
Journal:  J Clin Med       Date:  2018-11-08       Impact factor: 4.241

3.  Effect of virtual reality therapy, combined with physiotherapy for improving motor proficiency in individuals with Down syndrome: A systematic review.

Authors:  Jessica Stander; Jennifer C du Preez; Chantel Kritzinger; Natasha M Obermeyer; Silke Struwig; Nikki van Wyk; Jessica Zaayman; Marlette Burger
Journal:  S Afr J Physiother       Date:  2021-05-20

4.  Motor intervention with and without Nintendo® Wii for children with developmental coordination disorder: protocol for a randomized clinical trial.

Authors:  Jorge Lopes Cavalcante Neto; Bert Steenbergen; Eloisa Tudella
Journal:  Trials       Date:  2019-12-30       Impact factor: 2.279

  4 in total

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