| Literature DB >> 28467449 |
Celia Andreu-Sánchez1, Miguel Ángel Martín-Pascual1, Agnès Gruart2, José María Delgado-García2.
Abstract
This article explores whether there are differences in visual perception of narrative between theatrical performances and screens, and whether media professionalization affects visual perception. We created a live theatrical stimulus and three audio-visual stimuli (each one with a different video editing style) having the same narrative, and displayed them randomly to participants (20 media professionals and 20 non-media professionals). For media professionals, watching movies on screens evoked a significantly lower spontaneous blink rate (SBR) than looking at theatrical performances. Media professionals presented a substantially lower SBR than non-media professionals when watching screens, and more surprisingly, also when seeing reality. According to our results, media professionals pay higher attention to both screens and the real world than do non-media professionals.Entities:
Mesh:
Year: 2017 PMID: 28467449 PMCID: PMC5414933 DOI: 10.1371/journal.pone.0176030
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1Stimulus presentation.
(A) We designed a special stage for carrying out stimulus presentation. It comprised two different areas: at the back, there was a black backdrop with a table where the actor would make the live play presentation; in the front part, there was a black panel with a hole for the screen showing the videos. The screen was placed in the hole for video stimuli and removed for the live play stimulus. (B) The subjects were placed in front of the hole so that they could perceive the play with a black framework. This experimental set-up was aimed at making live and video stimuli experiences as similar as possible. (C) The order of stimulus presentation was randomized over the 24 possible combinations—for example, Hollywood-style movie–MTV-style movie–Performed play–One-shot movie. Each stimulus was preceded by a black screen lasting for 30 s. Whenever the live play had to be presented, the screen used for the videos was removed. It was replaced in the designed hole for the presentation of each video stimulus. The duration of the live play was approximately 198 s, while the duration of each video stimulus was 198 s.
Spontaneous blink rate per minute.
| Stimulus | Subjects | SBR min-1 | S.D. |
|---|---|---|---|
| Screen | All subjects | 13.208 | 8.897 |
| Screen | Media professionals | 9.274 | 6.453 |
| Screen | Non-media professionals | 17.142 | 9.395 |
| Performance | All subjects | 14.632 | 7.794 |
| Performance | Media professionals | 11.056 | 6.042 |
| Performance | Non-media professionals | 18.207 | 7.828 |
Descriptive results of blink rates per minute in screens (having the three editing styles) and in the performed play, in all subjects and by groups: media and non-media professionals.
Fig 2Screen and performance comparisons, in media and non-media professionals.
3D category scatter of SBR for the two factors analyzed: type of subject (media and non-media professionals), and type of stimulus (performance and screens). We can observe the trend of lower SBR in media professionals compared with non-media professionals; and the trend of an increase of SBR in performed play compared with screened stimuli.