| Literature DB >> 28399163 |
Tomohiro Nakayasu1,2, Masaki Yasugi1, Soma Shiraishi3,4, Seiichi Uchida3, Eiji Watanabe1,5.
Abstract
We studied social approach behaviour in medaka fish using three-dimensional computer graphic (3DCG) animations based on the morphological features and motion characteristics obtained from real fish. This is the first study which used 3DCG animations and examined the relative effects of morphological and motion cues on social approach behaviour in medaka. Various visual stimuli, e.g., lack of motion, lack of colour, alternation in shape, lack of locomotion, lack of body motion, and normal virtual fish in which all four features (colour, shape, locomotion, and body motion) were reconstructed, were created and presented to fish using a computer display. Medaka fish presented with normal virtual fish spent a long time in proximity to the display, whereas time spent near the display was decreased in other groups when compared with normal virtual medaka group. The results suggested that the naturalness of visual cues contributes to the induction of social approach behaviour. Differential effects between body motion and locomotion were also detected. 3DCG animations can be a useful tool to study the mechanisms of visual processing and social behaviour in medaka.Entities:
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Year: 2017 PMID: 28399163 PMCID: PMC5388324 DOI: 10.1371/journal.pone.0175059
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Experimental groups used in experiments 1 to 3.
| Visual characteristics | ||||
|---|---|---|---|---|
| Form | Colour | Locomotion | Body motion | |
| Experiment 1 (each | ||||
| Normal | ✓ | ✓ | ✓ | ✓ |
| Static | ✓ | ✓ | × | × |
| Grey scale/Static | ✓ | × | × | × |
| Pressed/Static | × | ✓ | × | × |
| Pressed/Grey scale/Static | × | × | × | × |
| Blank | ― | ― | ― | ― |
| Experiment 2 (each | ||||
| Normal | ✓ | ✓ | ✓ | ✓ |
| Grey scale/No locomotion | ✓ | × | × | ✓ |
| Grey scale/No body motion | ✓ | × | ✓ | × |
| Pressed/Grey scale | × | × | ✓ | ✓ |
| Pressed/No locomotion | × | ✓ | × | ✓ |
| Pressed/No body motion | × | ✓ | ✓ | × |
| Experiment 3 (each | ||||
| Normal | ✓ | ✓ | ✓ | ✓ |
| Pressed | × | ✓ | ✓ | ✓ |
| Grey scale | ✓ | × | ✓ | ✓ |
| No locomotion | ✓ | ✓ | × | ✓ |
| No body motion | ✓ | ✓ | ✓ | × |
Fig 13D medaka models.
3DCG animations were created using pictures of real medaka fish (a). Scale bar indicates 1 cm. A wire-frame model of medaka was shown in b. Morphological and motion features were reproduced based on the medaka pictures and the tracking coordinate date (Normal (c)). We systematically modified the normal medaka model to generate altered animations in which shape (Pressed (d)), colour (Grey scale (e)), and motion (No locomotion (f) and No body motion (g)) were manipulated. The left and right panels in the normal, pressed, and grey scale medaka images show side and top views, respectively. In the No locomotion group, medaka fish were presented with 3DCG animations in which, although the motion of the tail fin of virtual medaka was intact, their locomotion was stopped. In the No body motion group, while the moving trajectory of virtual medaka was intact, their body axis motion was removed.
Fig 2The results of experiments 1 to 3.
In experiment 1 (a), the effects of normal virtual medaka were compared with those of several static images of virtual medaka (Static, Grey scale/Static, Pressed/Static, and Pressed/Grey scale/Static groups) and blank (Blank group). In experiment 2 (b), two features of normal virtual medaka were changed, which resulted in the following five experimental groups: Grey scale/No locomotion, Grey scale/No body motion, Pressed/Grey scale, Pressed/No locomotion, and Pressed/No body motion. In experiment 3 (c), a single feature of normal virtual medaka was changed, which resulted in the following four experimental groups: Pressed, Grey scale, No locomotion, and No body motion. We analysed the time during which medaka were close to the display. All data are expressed as the means ± SD.