Literature DB >> 28359181

Serious games for upper limb rehabilitation: a systematic review.

João Pedro Proença1,2,3, Cláudia Quaresma1,3, Pedro Vieira1.   

Abstract

The aim of this research is to carry out a systematic review of the use of technological gaming platforms with serious games in the upper limb rehabilitation of patients with neuromotor disorders. Through a systematic review, the first two authors defined the inclusion criteria and extracted the data, resulting in 38 studies collected from B-On, PubMed and Medline. Ninety-two per cent of the selected articles were published since 2010. This review documents 35 different gaming platforms types. Twenty-one of the 38 articles included in this review conducted a clinical trial and of those only eight report improvements in the target population following the use of the games and platforms. This review concludes that a new paradigm is emerging in the rehabilitation field, characterized by the systematic use of technological gaming platforms with serious games in/for rehabilitation. The use of this approach seems to be beneficial. However, to facilitate the full integration of these platforms, it is necessary to conduct more research in this area, explore new approaches and carry out in-depth clinical studies into the benefits of these platforms. Implications for rehabilitation This review states that the use serious games and gaming platforms for upper limb rehabilitation are starting a new paradigm in the rehabilitation. For a full integration of this technologies in the rehabilitation field more studies are needed.

Entities:  

Keywords:  Rehabilitation; neuromotor phatologies; review; serious game; upper limb

Mesh:

Year:  2017        PMID: 28359181     DOI: 10.1080/17483107.2017.1290702

Source DB:  PubMed          Journal:  Disabil Rehabil Assist Technol        ISSN: 1748-3107


  6 in total

Review 1.  Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review.

Authors:  Teresa Hagan Thomas; Varshini Sivakumar; Dmitriy Babichenko; Victoria L B Grieve; Mary Lou Klem
Journal:  JMIR Serious Games       Date:  2020-07-30       Impact factor: 4.143

2.  A "Proof of Concept" Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training.

Authors:  Peter Ducharme; Jason Kahn; Carrie Vaudreuil; Michaela Gusman; Deborah Waber; Abigail Ross; Alexander Rotenberg; Ashley Rober; Kara Kimball; Alyssa L Peechatka; Joseph Gonzalez-Heydrich
Journal:  Front Psychiatry       Date:  2021-09-01       Impact factor: 4.157

3.  Serious Games Strategies With Cable-Driven Robots for Bimanual Rehabilitation: A Randomized Controlled Trial With Post-Stroke Patients.

Authors:  Thiago Alves; Rogério Sales Gonçalves; Giuseppe Carbone
Journal:  Front Robot AI       Date:  2022-02-17

4.  Reducing the Soleus Stretch Reflex With Conditioning: Exploring Game- and Impedance-Based Biofeedback.

Authors:  Ronald C van 't Veld; Eline Flux; Alfred C Schouten; Marjolein M van der Krogt; Herman van der Kooij; Edwin H F van Asseldonk
Journal:  Front Rehabil Sci       Date:  2021-10-12

Review 5.  A Review on Recent Advances of Cerebral Palsy.

Authors:  Sudip Paul; Anjuman Nahar; Mrinalini Bhagawati; Ajaya Jang Kunwar
Journal:  Oxid Med Cell Longev       Date:  2022-07-30       Impact factor: 7.310

6.  Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal.

Authors:  María Del Pilar Beristain-Colorado; Jorge Fernando Ambros-Antemate; Marciano Vargas-Treviño; Jaime Gutiérrez-Gutiérrez; Adriana Moreno-Rodriguez; Pedro Antonio Hernández-Cruz; Itandehui Belem Gallegos-Velasco; Rafael Torres-Rosas
Journal:  JMIR Serious Games       Date:  2021-06-24       Impact factor: 4.143

  6 in total

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