Literature DB >> 28318502

Efficacy of virtual reality in pedestrian safety research.

Shuchisnigdha Deb1, Daniel W Carruth2, Richard Sween2, Lesley Strawderman3, Teena M Garrison2.   

Abstract

Advances in virtual reality technology present new opportunities for human factors research in areas that are dangerous, difficult, or expensive to study in the real world. The authors developed a new pedestrian simulator using the HTC Vive head mounted display and Unity software. Pedestrian head position and orientation were tracked as participants attempted to safely cross a virtual signalized intersection (5.5 m). In 10% of 60 trials, a vehicle violated the traffic signal and in 10.84% of these trials, a collision between the vehicle and the pedestrian was observed. Approximately 11% of the participants experienced simulator sickness and withdrew from the study. Objective measures, including the average walking speed, indicate that participant behavior in VR matches published real world norms. Subjective responses indicate that the virtual environment was realistic and engaging. Overall, the study results confirm the effectiveness of the new virtual reality technology for research on full motion tasks.
Copyright © 2017 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Head-tracking technology; Pedestrian simulator; User experience

Mesh:

Year:  2017        PMID: 28318502     DOI: 10.1016/j.apergo.2017.03.007

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  6 in total

Review 1.  External Human-Machine Interfaces for Autonomous Vehicle-to-Pedestrian Communication: A Review of Empirical Work.

Authors:  Alexandros Rouchitsas; Håkan Alm
Journal:  Front Psychol       Date:  2019-12-10

2.  Pedestrian Trust in Automated Vehicles: Role of Traffic Signal and AV Driving Behavior.

Authors:  Suresh Kumaar Jayaraman; Chandler Creech; Dawn M Tilbury; X Jessie Yang; Anuj K Pradhan; Katherine M Tsui; Lionel P Robert
Journal:  Front Robot AI       Date:  2019-11-28

3.  Comparative Analysis of Kinect-Based and Oculus-Based Gaze Region Estimation Methods in a Driving Simulator.

Authors:  David González-Ortega; Francisco Javier Díaz-Pernas; Mario Martínez-Zarzuela; Míriam Antón-Rodríguez
Journal:  Sensors (Basel)       Date:  2020-12-23       Impact factor: 3.576

4.  Are shared streets acceptable to pedestrians and drivers? Evidence from Virtual Reality experiments.

Authors:  Lurong Xu; Taeho Oh; Inhi Kim; Xiaojian Hu
Journal:  PLoS One       Date:  2022-04-15       Impact factor: 3.240

5.  Deviant Behavior of Pedestrians: A Risk Gamble or Just Against Automated Vehicles? How About Social Control?

Authors:  Hatice Şahin; Sebastian Hemesath; Susanne Boll
Journal:  Front Robot AI       Date:  2022-07-08

6.  Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.

Authors:  Dimitrios Saredakis; Ancret Szpak; Brandon Birckhead; Hannah A D Keage; Albert Rizzo; Tobias Loetscher
Journal:  Front Hum Neurosci       Date:  2020-03-31       Impact factor: 3.169

  6 in total

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