| Literature DB >> 28316907 |
Diana S Grigsby-Toussaint1, Jong Cheol Shin2, Dayanna M Reeves2, Ariana Beattie2, Evan Auguste3, Girardin Jean-Louis3.
Abstract
Although sleep apps are among the most popular commercially available health apps, little is known about how well these apps are grounded in behavioral theory. Three-hundred and sixty-nine apps were initially identified using the term "sleep" from the Google play store and Apple iTunes in September 2015. The final sample consisted of 35 apps that met the following inclusion criteria: 1) Stand-alone functionality; 2) Sleep tracker or monitor apps ranked by 100 + users; 3) Sleep Alarm apps ranked by 1000 + users; and 4) English language. A coding instrument was developed to assess the presence of 19 theoretical constructs. All 35 apps were downloaded and coded. The inter-rater reliability between coders was 0.996. A "1" was assigned if a construct was present in the app and "0" if it was not. Mean scores were calculated across all apps, and comparisons were made between total scores and app ratings using R. The mean behavior construct scores (BCS) across all apps was 34% (5% - 84%). Behavioral constructs for realistic goal setting (86%), time management (77%), and self-monitoring (66%) were most common. Although a positive association was observed between BCS and user ratings, this was not found to be statistically significant (p > 0.05). The mean persuasive technology score was 42% (20% to 80%), with higher scores for paid compared to free apps (p < 0.05). While the overall behavior construct scores were low, an opportunity exists to develop or modify existing apps to support sustainable sleep hygiene practices.Entities:
Keywords: Apps; Health behavior; Mhealth; Mobile health; Sleep
Year: 2017 PMID: 28316907 PMCID: PMC5350571 DOI: 10.1016/j.pmedr.2017.02.018
Source DB: PubMed Journal: Prev Med Rep ISSN: 2211-3355
Description of theoretical constructs and persuasive technology components for sleep apps, N = 35.
| Construct | Description | Number of apps (%) |
|---|---|---|
| Knowledge: 1 item | ||
| 1. General information about sleep | General information about sleep | 15 (43%) |
| Cognitive: 6 items | ||
| 2. Perceived benefits (pros)/information about benefits | Benefits of sleep | 4 (11%) |
| 3. Perceived barriers (cons)/information about perceived barriers | Barriers to sleep (food, daily habits) | 5 (14%) |
| 4. Perceived risks/information about risks | Risk associated with insufficient sleep (physiological, emotional negative effects) | 4 (11%) |
| 5. Self-efficacy | Confidence about sleep control (time, amount) | 13 (37%) |
| 6. Self-talk | Quote, catchphrase, maxim | 5 (14%) |
| 7. Perceived social norms | Optimal sleep duration | 13 (37%) |
| Behavioral: 8 items | ||
| 8. Self-monitoring | Tracking sleep patterns and time | 23 (66%) |
| 9. Realistic goal-setting | Specific goals for better sleep | 30 (86%) |
| 10. Time management | Managing sleep time | 27 (77%) |
| 11. Stimulus-control (cues and prompts) | Reminder messages for sleep | 6 (17%) |
| 12. Self-reward | Praise, reward points | 1 (3%) |
| 13. Social support | Posting on Social Network System (SNS) (e.g. amount of sleep) | 14 (40%) |
| 14. Modeling/vicarious learning | Positive Imagery related to sleep hygiene, current user's commentary | 6 (17%) |
| 15. Relapse prevention | Guidance for getting back on track to meet goals | 4 (11%) |
| Emotional focused: 2 items | ||
| 16. Stress management | Reduce and decease stress factors | 17 (49%) |
| 17. Negative affect management | Managing negative effect of poor sleep habits | 13 (37%) |
| Therapeutic intervention: 2 items | ||
| 18. Skill building/overview | Evaluation of sleep patterns | 19 (54%) |
| 19. Increasing knowledge | Better understanding about sleep | 10 (29%) |
Fig. 1Comparison of Behavior Construct Score (BCS) and Persuasive Technology Score (PTS) between Paid and Free Apps.