| Literature DB >> 28316057 |
Amy Slater1, Emma Halliwell2, Hannah Jarman2, Emma Gaskin2.
Abstract
In recent years, elements of the modern environment (such as television, Internet, toys and clothes) have been criticized for having an increasingly sexualized or appearance focus, which has been suggested to be detrimental to girls' development. The current study examined the impact of an appearance-focused Internet game on young girls' body image and career cognitions and aspirations. Eighty British girls aged 8-9 years were randomly assigned to play an appearance-focused or a non-appearance focused game for 10 minutes. Girls in the appearance-focused game condition displayed greater body dissatisfaction compared to the control condition. Type of game did not impact girls' perceived capacity to do various jobs. However, girls who played the appearance-focused game reported a greater preference for feminine careers compared to the control group. This provides preliminary evidence that appearance-focused Internet games may be detrimental to young girls' body image and aspirations. Internet games should be included in our consideration of influential messages for young girls.Entities:
Keywords: Appearance; Body image; Career aspirations; Girls; Internet games; Sexualization
Mesh:
Year: 2017 PMID: 28316057 PMCID: PMC5561163 DOI: 10.1007/s10964-017-0659-7
Source DB: PubMed Journal: J Youth Adolesc ISSN: 0047-2891
Descriptive statistics for body image and career preference by condition
| Possible range | Appearance-focused game | Non appearance-focused game |
| |
|---|---|---|---|---|
| Body image | ||||
| Body dissatisfaction (Current-Ideal) | −8 to +8 | 0.89 | 0.31 | .02* |
| (1.39) | (1.09) | |||
| Current figure | 1–9 | 4.34 | 4.36 | .48 |
| (1.26) | (1.39) | |||
| Ideal figure | 1–9 | 3.45 | 4.05 | .02* |
| (1.31) | (1.19) | |||
| Future ideal | 1–9 | 3.82 | 4.29 | .04* |
| (1.27) | (1.11) | |||
| State self-objectification | 0–3 | 0.24 | 0.21 | .43 |
| (0.63) | (0.52) | |||
| Career preference | ||||
| Preference for female-dominated occupations | 0–5 | 2.43 | 1.86 | .04* |
| (1.31) | (1.42) | |||
| Preference for male-dominated occupations | 0–5 | 1.32 | 1.21 | .43 |
| (1.09) | (1.00) | |||
*p < .05 (one –tailed)
Means (and standard deviations) for career cognitions
| Female-dominated occupations (0–5) | Male-dominated occupations (0–5) | All occupations (0–10) | |||||||
|---|---|---|---|---|---|---|---|---|---|
| “I can do” | “A boy can do” | “Girls can do” | “I can do” | “A boy can do” | “Girls can do” | “I can do” | “A boy can do” | “Girls can do” | |
| Appearance-focused game | 3.92 | 4.52 | 4.82 | 3.16 | 4.89 | 4.37 | 7.08 | 9.42 | 9.18 |
| (1.34) | (0.92) | (0.56) | (1.67) | (0.51) | (1.08) | (2.45) | (1.08) | (1.39) | |
| Non Appearance-focused game | 3.69 | 4.26 | 4.95 | 2.88 | 4.95 | 4.12 | 6.57 | 9.21 | 9.07 |
| (1.26) | (0.89) | (0.22) | (1.52) | (0.22) | (1.21) | (2.38) | (0.92) | (1.20) | |
| Both games | 3.80 | 4.39 | 4.89 | 3.01 | 4.93 | 4.24 | 6.81 | 9.31 | 9.13 |
| (1.30) | (0.91) | (0.42) | (1.59) | (0.38) | (1.15) | (2.41) | (1.00) | (1.29) | |