Literature DB >> 28258337

Electronic Gaming Machine (EGM) Environments: Market Segments and Risk.

Matthew Rockloff1, Neda Moskovsky2, Hannah Thorne2, Matthew Browne2, Gabrielle Bryden2.   

Abstract

This study used a marketing-research paradigm to explore gamblers' attraction to EGMs based on different elements of the environment. A select set of environmental features was sourced from a prior study (Thorne et al. in J Gambl Issues 2016b), and a discrete choice experiment was conducted through an online survey. Using the same dataset first described by Rockloff et al. (EGM Environments that contribute to excess consumption and harm, 2015), a sample of 245 EGM gamblers were sourced from clubs in Victoria, Australia, and 7516 gamblers from an Australian national online survey-panel. Participants' choices amongst sets of hypothetical gambling environments allowed for an estimation of the implied individual-level utilities for each feature (e.g., general sounds, location, etc.). K-means clustering on these utilities identified four unique market segments for EGM gambling, representing four different types of consumers. The segments were named according to their dominant features: Social, Value, High Roller and Internet. We found that the environments orientated towards the Social and Value segments were most conducive to attracting players with relatively few gambling problems, while the High Roller and Internet-focused environments had greater appeal for players with problems and vulnerabilities. This study has generated new insights into the kinds of gambling environments that are most consistent with safe play.

Entities:  

Keywords:  EGM; Fruit; Pokie; Slot

Mesh:

Year:  2017        PMID: 28258337     DOI: 10.1007/s10899-017-9681-7

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  6 in total

Review 1.  A pathways model of problem and pathological gambling.

Authors:  Alex Blaszczynski; Lia Nower
Journal:  Addiction       Date:  2002-05       Impact factor: 6.526

2.  Structural changes to electronic gaming machines as effective harm minimization strategies for non-problem and problem gamblers.

Authors:  Louise Sharpe; Michael Walker; Maree-Jo Coughlan; Kirsten Enersen; Alex Blaszczynski
Journal:  J Gambl Stud       Date:  2005

Review 3.  Hierarchy of Gambling Choices: A Framework for Examining EGM Gambling Environment Preferences.

Authors:  Hannah Briony Thorne; Matthew Justus Rockloff; Erika Langham; En Li
Journal:  J Gambl Stud       Date:  2016-12

4.  Environmental Factors in the Choice of EGMs: A Discrete Choice Experiment.

Authors:  Matthew J Rockloff; Neda Moskovsky; Hannah Thorne; Matthew Browne; Gabrielle M Bryden
Journal:  J Gambl Stud       Date:  2017-09

Review 5.  Prevalence of comorbid disorders in problem and pathological gambling: systematic review and meta-analysis of population surveys.

Authors:  Felicity K Lorains; Sean Cowlishaw; Shane A Thomas
Journal:  Addiction       Date:  2011-03       Impact factor: 6.526

6.  The four Es of problem gambling: a psychological measure of risk.

Authors:  Matthew J Rockloff; Victoria Dyer
Journal:  J Gambl Stud       Date:  2006
  6 in total
  2 in total

1.  Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.

Authors:  Nancy Greer; Nerilee Hing; Matthew Rockloff; Matthew Browne; Daniel L King
Journal:  J Gambl Stud       Date:  2022-07-08

2.  Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.

Authors:  Nancy Greer; Matthew Rockloff; Nerilee Hing; Matthew Browne; Daniel L King
Journal:  J Gambl Stud       Date:  2022-02-25
  2 in total

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