| Literature DB >> 28231794 |
David R Lubans1, Chris Lonsdale2, Kristen Cohen3, Narelle Eather3, Mark R Beauchamp4, Philip J Morgan3, Benjamin D Sylvester5, Jordan J Smith3.
Abstract
The economic burden of inactivity is substantial, with conservative estimates suggesting the global cost to health care systems is more than US$50 billion. School-based programs, including physical education and school sport, have been recommended as important components of a multi-sector, multi-system approach to address physical inactivity. Additionally, community sporting clubs and after-school programs (ASPs) offer further opportunities for young people to be physically active outside of school. Despite demonstrating promise, current evidence suggests school-based physical activity programs, community sporting clubs and ASPs are not achieving their full potential. For example, physical activity levels in physical education (PE) and ASP sessions are typically much lower than recommended. For these sessions to have the strongest effects on young people's physical activity levels and their on-going physical literacy, they need to improve in quality and should be highly active and engaging. This paper presents the Supportive, Active, Autonomous, Fair, Enjoyable (SAAFE) principles, which represent an evidence-based framework designed to guide the planning, delivery and evaluation of organized physical activity sessions in school, community sport and ASPs. In this paper we provide a narrative and integrative review of the conceptual and empirical bases that underpin this framework and highlight implications for knowledge translation and application.Entities:
Keywords: Coaching; Enjoyment; Fitness; Motivation; Physical education; Self-determination theory; Teaching
Mesh:
Year: 2017 PMID: 28231794 PMCID: PMC5324233 DOI: 10.1186/s12966-017-0479-x
Source DB: PubMed Journal: Int J Behav Nutr Phys Act ISSN: 1479-5868 Impact factor: 6.457
Fig. 1Overview of SAAFE teaching principles
SAAFE principles and recommended strategies
| Principles | Example strategies |
|---|---|
| Supportive | • Provide individual skill specific feedback |
| • Support feelings of autonomy, competence, and social connection | |
| • Provide praise on student effort and improvement | |
| • Acknowledge and reward good sportspersonship | |
| • Demonstrate empathy toward students who appear frustrated or challenged | |
| Active | • Optimize session structure and activity selection (e.g., small-sided games, multiple games/grids and minimal lines) |
| • Avoid elimination activities | |
| • Include an active warm-up | |
| • Integrate high-intensity ‘bursts’ of activity within typical games and lesson activities | |
| • Employ circuits and rotations | |
| • Complete student registration while students are active | |
| • Reduce transition time by setting up activities while students are active | |
| • Minimize teacher talk and instructions | |
| • Maximize equipment available (e.g., every student with a ball) | |
| Autonomous | • Provide students with opportunities for choice |
| • Include free play at the start of sessions | |
| • Involve students in creation and modification of activities and rules | |
| • Provide a meaningful rationale for the different activities | |
| • Minimize controlling language | |
| Fair | • Ensure that students are evenly matched in activities |
| • Modify activities to maximize students’ opportunities for success | |
| • Encourage self-comparison rather than peer-comparison | |
| • De-emphasize competition (e.g. implement point system that rewards team values and not winning) | |
| • Regularly change teams/partners (if necessary) to ensure everyone experiences success | |
| Enjoyable | • Design activities with which students can exhibit choice, feel competent, and also interact with others (e.g., group activities) |
| • Start and conclude sessions with an enjoyable activity | |
| • Ensure that sessions involve a variety of tasks/activities | |
| • Do not use exercise as punishment | |
| • Use self-selected and motivational music while exercising |
Examples of the SAAFE teaching principles applied in school-based physical activity interventions
| Principle | Scores | Atlas | HIIT for Teens |
|---|---|---|---|
| Supportive | Teachers learnt about fundamental movement skills and were instructed to provide students with skill specific feedback to improve students’ motor skill proficiency. | Teachers were instructed to provide students with a rationale for improving their muscular fitness during ATLAS sessions. | ‘Trainer of the Day’ certificates were awarded to the student who provided their training partner with the highest quality social support during the HIIT session. |
| Active | Teachers were encouraged to replace full-sided games (e.g., soccer) with small-sided modified games. | Teachers were provided with circuit cards describing body weight and Gymstick™ (elastic resistance training devices) exercises to ensure that all students could be actively engaged during sessions. | HIIT sessions were embedded into existing PE lessons for 8-weeks. HIIT sessions included 30 s of high intensity activity followed by 30 s of rest (while training partner completed the task). |
| Autonomous | Students were provided with leadership roles (e.g., running activities, setting up and collecting equipment) in PE, school sport and at lunch-time. | Students were encouraged to complete one HIRT workout (i.e., short duration CrossFit-style fitness challenge) each session and could select the level of difficulty (Easy, Moderate or Hard). | Students completed the HIIT sessions with a partner of their choice and were provided with options regarding exercise selection (e.g., running on the spot or jumping jacks) during sessions. |
| Fair | Teachers were instructed to monitor and modify lessons (i.e., rules and teams) to ensure that games were not dominated by the most competent students. | Teachers were instructed to monitor partner fitness challenges (e.g., shoulder wrestle activity) to ensure that students were evenly matched. | Students wore heart rate monitors during sessions and were encouraged (by training partners and teachers) to achieve >85% of their heart rate maximum. This objective was considered achievable for all students as success was based on effort not absolute fitness. |
| Enjoyable | Teachers were instructed to avoid boring and repetitive warm-ups (e.g., running around the field) and replace them with enjoyable starter games. | Sessions provided students with opportunities to enhance their resistance training skill proficiency using a variety of teaching approaches including teacher-led, peer-led, and self-directed pedagogies. | High tempo music was played during HIIT sessions to enhance affect, reduce ratings of perceived exertion, and improve energy efficiency. |
Abbreviations: SCORES Supporting Children’s Outcomes using Rewards, Exercise and Skills, ATLAS Active Teen Leaders Avoiding Screen-time, HIIT High Intensity Interval Training, HIRT high intensity resistance training