Literature DB >> 28222541

Augmented effects of EMG biofeedback interfaced with virtual reality on neuromuscular control and movement coordination during reaching in children with cerebral palsy.

Ji Won Yoo1, Dong Ryul Lee2, Young Joo Cha3, Sung Hyun You3.   

Abstract

BACKGROUND: The purpose of the present study was to compare therapeutic effects of an electromyography (EMG) biofeedback augmented by virtual reality (VR) and EMG biofeedback alone on the triceps and biceps (T:B) muscle activity imbalance and elbow joint movement coordination during a reaching motor task
OBJECTIVE: To compare therapeutic effects of an electromyography (EMG) biofeedback augmented by virtual reality (VR) and EMG biofeedback alone on the triceps and biceps muscle activity imbalance and elbow joint movement coordination during a reaching motor task in normal children and children with spastic cerebral palsy (CP).
METHODS: 18 children with spastic CP (2 females; mean±standard deviation = 9.5 ± 1.96 years) and 8 normal children (3 females; mean ± standard deviation = 9.75 ± 2.55 years) were recruited from a local community center. All children with CP first underwent one intensive session of EMG feedback (30 minutes), followed by one session of the EMG-VR feedback (30 minutes) after a 1-week washout period. Clinical tests included elbow extension range of motion (ROM), biceps muscle strength, and box and block test. EMG triceps and biceps (T:B) muscle activity imbalance and reaching movement acceleration coordination were concurrently determined by EMG and 3-axis accelerometer measurements respectively. Independent t-test and one-way repeated analysis of variance (ANOVA) were performed at p < 0.05.
RESULTS: The one-way repeated ANOVA was revealed to be significantly effective in elbow extension ROM (p = 0.01), biceps muscle strength (p = 0.01), and box and block test (p = 0.03). The one-way repeated ANOVA also revealed to be significantly effective in the peak triceps muscle activity (p = 0.01). However, one-way repeated ANOVA produced no statistical significance in the composite 3-dimensional movement acceleration coordination data (p = 0.12).
CONCLUSIONS: The present study is a first clinical trial that demonstrated the superior benefits of the EMG biofeedback when augmented by virtual reality exercise games in children with spastic CP. The augmented EMG and VR feedback produced better neuromuscular balance control in the elbow joint than the EMG biofeedback alone.

Entities:  

Keywords:  Arm swing movement; central pattern generator; cerebral palsy; gait training; muscle activity

Mesh:

Year:  2017        PMID: 28222541     DOI: 10.3233/NRE-161402

Source DB:  PubMed          Journal:  NeuroRehabilitation        ISSN: 1053-8135            Impact factor:   2.138


  6 in total

1.  Work Emotion Intervention and Guidance Training Method for Enterprise Employees Based on Virtual Reality.

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Journal:  Occup Ther Int       Date:  2022-06-06       Impact factor: 1.565

2.  Multichannel Surface EMG Decomposition Based on Measurement Correlation and LMMSE.

Authors:  Yong Ning; Yuming Zhao; Akbarjon Juraboev; Ping Tan; Jin Ding; Jinbao He
Journal:  J Healthc Eng       Date:  2018-06-28       Impact factor: 2.682

3.  Effect of dance on lower-limb range of motion in young people with cerebral palsy: a blinded randomized controlled clinical trial.

Authors:  Lavinia Teixeira-Machado; Josimari M DeSantana
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4.  The effectiveness and safety of electromyography biofeedback therapy for motor dysfunction of children with cerebral palsy: A protocol for systematic review and meta-analysis.

Authors:  Ming-Xing He; Cong-Jie Lei; Dong-Ling Zhong; Qi-Cen Liu; Hong Zhang; Yi-Jie Huang; Yu-Xi Li; Xiao-Bo Liu; Juan Li; Rong-Jiang Jin; Li Wan
Journal:  Medicine (Baltimore)       Date:  2019-08       Impact factor: 1.817

Review 5.  Clinical Relevance of State-of-the-Art Analysis of Surface Electromyography in Cerebral Palsy.

Authors:  Germana Cappellini; Francesca Sylos-Labini; Carla Assenza; Laura Libernini; Daniela Morelli; Francesco Lacquaniti; Yury Ivanenko
Journal:  Front Neurol       Date:  2020-12-11       Impact factor: 4.003

6.  Augmented reality-assisted training with selected Tai-Chi movements improves balance control and increases lower limb muscle strength in older adults: A prospective randomized trial.

Authors:  Po-Jung Chen; I-Wen Penn; Shun-Hwa Wei; Long-Ren Chuang; Wen-Hsu Sung
Journal:  J Exerc Sci Fit       Date:  2020-05-21       Impact factor: 3.103

  6 in total

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