| Literature DB >> 28210348 |
Javier Courel-Ibáñez1, Bernardino Javier Sánchez-Alcaraz Martínez2, Jerónimo Cañas1.
Abstract
The purpose of this study was to analyse differences in rally length considering attack effectiveness, a players' location and a game outcome in professional padel players. A total of 1527 rallies from 10 male matches of the 2013 Masters Finals of the World Padel Tour were registered through systematic observation. Data treatment included non-parametric mean comparisons (Mann-Withney and Kruskal-Wallis tests), and association analyses (crosstabs and Chi square analysis). In overall, 40% of unforced errors were made within the first 4 s of the rally, over 50% of points were scored between the 5th and 11th s, and 30% of forced errors occurred after the 11th -s of the rally. Hence, the ability to score in rallies of over 11 s duration and not making unforced errors within the first 4 s contributed to the rally outcome. More specifically, winners played longer rallies compared to losers (10.42 ± 7.77 s vs. 8.42 ± 6.43 s); particularly at the net, when scoring from the baseline (11.04 ± 7.64 s vs. 8.90 ± 5.41 s) and making forced (8.86 ± 7.44 s vs. 6.86 ± 6.24 s) and unforced errors (11.91 ± 9.47 s vs. 8.33 ± 6.92 s). Such knowledge may have implications in the design and structure of specific training programmes for padel players according to competition requirements.Entities:
Keywords: match analysis; paddle-tennis; performance analysis; racket sports
Year: 2017 PMID: 28210348 PMCID: PMC5304268 DOI: 10.1515/hukin-2016-0045
Source DB: PubMed Journal: J Hum Kinet ISSN: 1640-5544 Impact factor: 2.193
Figure 1Court zones delimitation. Visual reference was set at the horizontal bar in the grille zone located at the 4th m from the net.
Length of rallies distribution regarding attack effectiveness, the players’ location and the game outcome.
| Length of rally in seconds (M ± SD) | |||
|---|---|---|---|
| Performance variable | |||
| Winners | Losers | Total | |
| Point | 10.91 ± 7.58 | 8.90 ± 5.97 | 10.12 ±7.18 |
| Forced Error | 11.91 ±8.87 | 9.25 ± 7.42 | 10.71 ±8.05 |
| Unforced Error | 8.37 ±6.69 | 7.38 ±6.15 | 7.49 ± 6.10 |
| Net | 10.20 ±8.17 | 7.69 ± 6.86 | 9.74 ±6.95 |
| Baseline | 10.55 ± 7.57 | 8.89 ±6.11 | 8.80 ± 7.57 |
| Net Point | 10.31 ± 7.29 | 8.95 ±8.13 | 10.07 ±6.81 |
| Net Forced Errors | 11.91 ±9.47 | 8.33 ± 6.92 | 11.12 ±9.14 |
| Net Unforced Errors | 8.86 ± 7.44 | 6.86 ± 6.24 | 7.94 ± 5.93 |
| Baseline point | 11.04 ±7.64 | 8.90 ± 5.41 | 9.66 ± 7.01 |
| Baseline Forced Errors | 11.92 ±8.37 | 10.28 ± 7.85 | 9.95 ± 8.34 |
| Baseline Unforced Errors | 7.85 ± 5.83 | 8.01 ±6.03 | 7.66 ± 6.80 |
| 10.42 ± | 8.42 ± 6.43* | 9.40 ± 7.19 | |
Significant differences between winners and losers (p<0.05).
Frequency of attack effectiveness, time intervals the and game outcome, including adjusted standardized residuals (ASRs).
| Frequency | % Row (a) | % Column (c) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Win. | Los. | T. | Win. | Los. | T. | ASRs (b) | Win. | Los. | T. | ASRs (d) | |
| 1 to 4 s | 142 | 256 | 398 | 35.7 | 64.3 | 100 | 19.6 | 31.9 | 26.1 | ||
| Point | 41 | 78 | 119 | 34.4 | 65.5 | 17.3 | -4.8 | 10.9 | 24.8 | 29.9 | -7.1 |
| Forced Error | 27 | 51 | 78 | 65.4 | 34.6 | 22.8 | -2.7 | 16.4 | 28.8 | 19.6 | -1.6 |
| Unforced Error | 74 | 127 | 201 | 63.2 | 36.8 | 40.5 | N.S | 36.1 | 43.6 | 50.5 | 8.9 |
| 5 to 7 s | 207 | 189 | 396 | 52.3 | 47.7 | 100 | 28.6 | 23.6 | 25.9 | ||
| Point | 115 | 76 | 191 | 60.2 | 39.8 | 27.7 | 1.9 | 30.7 | 24.2 | 48.2 | 1.4 |
| Forced Error | 38 | 46 | 84 | 45.2 | 54.8 | 24.6 | -0.6 | 23.0 | 26.0 | 21.2 | -0.7 |
| Unforced Error | 54 | 67 | 121 | 44.6 | 55.4 | 24.4 | N.S | 26.3 | 23.0 | 30.6 | -1.0 |
| 8 to 11 s | 163 | 176 | 339 | 48.1 | 51.9 | 100 | 22.5 | 21.9 | 22.2 | ||
| Point | 95 | 91 | 186 | 51.1 | 48.9 | 27.0 | -1.1 | 25.3 | 29.0 | 54.9 | 4.1* |
| Forced Error | 37 | 38 | 75 | 50.7 | 49.3 | 21.9 | 0.5 | 23.0 | 20.9 | 22.1 | -0.1 |
| Unforced Error | 31 | 47 | 78 | 39.7 | 60.3 | 15.7 | N.S | 15.1 | 16.2 | 23.0 | -4.2 |
| Over 11 s | 212 | 181 | 393 | 53.9 | 46.1 | 100 | 29.3 | 22.7 | 25.8 | ||
| Point | 124 | 69 | 193 | 64.2 | 35.8 | 28.0 | 3.2 | 33.1 | 22.0 | 49.0 | 1.8 |
| Forced Error | 42 | 62 | 104 | 41.0 | 59.0 | 30.7 | 2.7 | 37.6 | 24.3 | 26.6 | 2.4 |
| Unforced Error | 46 | 50 | 96 | 52.1 | 47.9 | 19.4 | N.S | 22.4 | 17.2 | 24.4 | -4.0 |
Win: Winner; Los: Loser; T: Total.
(a) Percentage comparing attack effectiveness vs. game outcome.
(b) ASRs for the time interval: positive sign=positive association with the current time interval.
(c) Percentage within each time interval.
(d) ASRs for the game outcome: positive sign=positive association for winners and negative association for losers.
Significant positive/negative association, considering values 1.96-2.58 as p<0.05, 2.58-3.29 as p<0.01, and over 3.29 as p<0.01. N.S. Non significant results (Chi-Square p>0.05).