| Literature DB >> 28203037 |
Phoebe H C Mui1, Martijn B Goudbeek1, Marc G J Swerts1, Arpine Hovasapian2.
Abstract
We examined the effects of social and cultural contexts on smiles displayed by children during gameplay. Eight-year-old Dutch and Chinese children either played a game alone or teamed up to play in pairs. Activation and intensity of facial muscles corresponding to Action Unit (AU) 6 and AU 12 were coded according to Facial Action Coding System. Co-occurrence of activation of AU 6 and AU 12, suggesting the presence of a Duchenne smile, was more frequent among children who teamed up than among children who played alone. Analyses of the intensity of smiles revealed an interaction between social and cultural contexts. Whereas smiles, both Duchenne and non-Duchenne, displayed by Chinese children who teamed up were more intense than those displayed by Chinese children who played alone, the effect of sociality on smile intensity was not observed for Dutch children. These findings suggest that the production of smiles by children in a competitive context is susceptible to both social and cultural factors.Entities:
Keywords: Children; Context; Culture; Smile; Sociality
Year: 2016 PMID: 28203037 PMCID: PMC5283509 DOI: 10.1007/s10919-016-0241-0
Source DB: PubMed Journal: J Nonverbal Behav ISSN: 0191-5886
Fig. 1An example of the set-up of a game round. The task of the children was to a indicate whether the next hidden number would be higher or lower than the last number shown. The last card in every game round was manipulated to induce b winning, as the number on the last card is likely, given the preceding number; and c losing, as the number on the last card is unlikely, given the preceding number
Fig. 2Distribution of smiles and non-smiles as a function of sociality and culture, for video recordings depicting a winning, and b losing, respectively
Frequency and percentages of smiles observed as a function of sociality, culture, and game outcome
| Dutch | Chinese | Total | |
|---|---|---|---|
| Win | |||
| Alone | 12 (13.04 %) | 4 (4.35 %) | 16 (17.39 %) |
| Pairs | 12 (13.04 %) | 19 (20.65 %) | 31 (33.69 %) |
| Total | 24 (26.08 %) | 23 (25.00 %) | 47 (51.08 %) |
| Loss | |||
| Alone | 14 (15.22 %) | 4 (4.35 %) | 18 (19.57 %) |
| Pairs | 10 (10.87 %) | 17 (18.48 %) | 27 (29.35) |
| Total | 24 (26.09 %) | 21 (22.83 %) | 45 (48.92 %) |
Percentages are calculated based on the total number of smiles (N = 92), observed across all conditions
Fig. 3Distribution of Duchenne smiles and non-Duchenne smiles as a function of sociality and culture, for video recordings depicting a winning, and b losing, respectively
Mean overall smile intensity and standard deviations as a function of sociality, culture, and game outcome
| Dutch | Chinese | |||
|---|---|---|---|---|
|
|
|
|
| |
| Win | ||||
| Alone | 2.21 | 2.12 | 0.62 | 2.11 |
| In pairs | 2.73 | 2.12 | 4.65 | 2.12 |
| Loss | ||||
| Alone | 2.71 | 2.29 | 0.62 | 2.29 |
| In pairs | 2.20 | 2.29 | 3.40 | 2.29 |
Fig. 4Overall smile intensity as a function of social context (alone or in pairs) and cultural context (Dutch or Chinese)