| Literature DB >> 28196507 |
Madis Vasser1, Markus Kängsepp2, Murad Magomedkerimov2, Kälver Kilvits2, Vladislav Stafinjak2, Taavi Kivisik3, Raul Vicente2, Jaan Aru2,4.
Abstract
BACKGROUND: We present VREX, a free open-source Unity toolbox for virtual reality research in the fields of experimental psychology and neuroscience.Entities:
Keywords: Attention; Change blindness; Memory; Spatial perception; Toolbox; Virtual reality
Mesh:
Year: 2017 PMID: 28196507 PMCID: PMC5307765 DOI: 10.1186/s40359-017-0173-4
Source DB: PubMed Journal: BMC Psychol ISSN: 2050-7283
Fig. 1A typical pipeline for an experiment. Creating the environments (a), building the experiment structure (b) and running the study in VR (c)
Fig. 2VREX menu layout. Main menu (a), list of created experiments (b) and the structure of a particular experiment (c)
Fig. 3Sample environment generated procedurally with the parameters set to include five rooms with three possible sizes
Fig. 4Three different results with the automatic furnishing option (a, b & c)
Fig. 5An overview of the available pre-made objects in VREX
Fig. 6The 3D editor allows to navigate and place individual objects in the scene manually (a), select objects in the environment (b) and change different properties of the chosen object, such as position, rotation, size and colour (c)
Fig. 7An overview of the change blindness experiment from the participants view. First the player is welcomed with a text message (a) and then transported to the experimental environment (b). While looking around in the room, the cupboard changes its visibility when out of the headsets field of view (c)