| Literature DB >> 28150808 |
Tatsuya Sasaki1, Isamu Okada2, Yutaka Nakai3.
Abstract
Indirect reciprocity is a major mechanism in the maintenance of cooperation among unrelated individuals. Indirect reciprocity leads to conditional cooperation according to social norms that discriminate the good (those who deserve to be rewarded with help) and the bad (those who should be punished by refusal of help). Despite intensive research, however, there is no definitive consensus on what social norms best promote cooperation through indirect reciprocity, and it remains unclear even how those who refuse to help the bad should be assessed. Here, we propose a new simple norm called "Staying" that prescribes abstaining from assessment. Under the Staying norm, the image of the person who makes the decision to give help stays the same as in the last assessment if the person on the receiving end has a bad image. In this case, the choice about whether or not to give help to the potential receiver does not affect the image of the potential giver. We analyze the Staying norm in terms of evolutionary game theory and demonstrate that Staying is most effective in establishing cooperation compared to the prevailing social norms, which rely on constant monitoring and unconditional assessment. The application of Staying suggests that the strict application of moral judgment is limited.Entities:
Mesh:
Year: 2017 PMID: 28150808 PMCID: PMC5288800 DOI: 10.1038/srep41870
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Figure 1Conditional assessment in giving games.
In the Staying rule, (a) the observer assesses the donor’s image score, if the recipient has a good image; (b) otherwise, the observer does not assess the donor’s image score, which stays the same.
How social norms make moral assessments in giving games.
| Conditions | Recipient’s image | G | G | B | B |
| Donor’s action | C | D | C | D | |
| Assessment: What does the donor image look like? | Staying | G | B | ||
| Scoring | G | B | G | B | |
| Simple-standing | G | B | G | G | |
| Stern-judging | G | B | B | G | |
| Shunning | G | B | B | B |
“G” and “B” describe a good and bad image, respectively. “C” and “D” denote an action to help and to refuse to help, respectively. “P” means the image of a donor remains unchanged (“Preserve”).
Figure 2Evolution of indirect reciprocity with different social norms.
The triangles describe a simplex of the state space {(x, y, z): x + y + z = 1}, where x, y, z ≥ 0 denote the frequencies of cooperators, defectors, and discriminators, respectively. Each node (X, Y, or Z: x, y, or z = 1) of the triangle corresponds to the homogeneous state of each specific strategy. (a) Under Staying, discriminators always are better off than cooperators. Thus, cooperators will vanish and the population will eventually converge to either node Z or Y. (b) Under Scoring, a continuum of equilibria connects boundary attractor Q and repeller R. The population drifts along the continuum and moves close to R, eventually attaining node Y. (c–e) Under Simple-standing, Stern-judging, or Shunning, the dynamics are qualitatively similar to those in (a). The basin of attraction for node Z is wider in (a) than in (b–e). Parameters: c = 1, b = 1.5, e1 = e2 = 0.01. R corresponds approximately to z = 0.02 in (a) or z = 0.66 in (b–e).