| Literature DB >> 28053936 |
Mahtab Karami1, Nasrin Hafizi1.
Abstract
Entities:
Year: 2016 PMID: 28053936 PMCID: PMC5207111
Source DB: PubMed Journal: Iran J Public Health ISSN: 2251-6085 Impact factor: 1.429
Fig. 1:Application areas of E-intervention in healthcare
The impacts of E-interventions based on reviewed studies
| E-game |
- Surgery, medicine and anatomy education - Simulation of treatment - Management of pandemic disease - Creating knowledge in the health of children - Changing in the behavior of children with ADHD - Creating behavioral changes in the balance of cerebral palsy - Intervention in mental diseases such as Alzheimer’s - Use of games in self-management skills education - Use of Game in physical activity - Application of E-game in improving care plans and cost |
- Increasing training and learning skills - Disease prevention - Changing children’s behavior - Increasing mental health - Reducing amount of depression - Reducing signs and symptoms of mental disease - Impact on disease surveillance and notification - Increasing physical activity - Reducing health care costs |
| E-medicine |
- Use of Telemedicine for the Diagnosis and Treatment | - Increasing access to health care and reducing costs in remote areas - Impact on reducing the cost and effectiveness of the services - Increasing patient satisfaction - Increasing quality of care |
| administrative and supporting services | - Notification in times of crisis |
- Increasing awareness in times of crisis - Impact on the nursing standard documentation |
| E-learning services |
-Web-based interventions in the treatment of disease (diabetes) |
- Impact on treatment - Impact on the education of health professionals - Promotion of health education goals - Increasing speed of learning Choosing the time and place of learning by physician |