| Literature DB >> 27981024 |
Frans Folkvord1, Dimitra Tatiana Anastasiadou2, Doeschka Anschütz3.
Abstract
Food cues of palatable food are omnipresent, thereby simulating the intake of unhealthy snack food among children. As a consequence, this might lead to a higher intake of energy-dense snacks and less fruit and vegetables, a habit that increases the risk of developing chronic diseases. The aim of this experimental study is to examine whether playing a memory game with fruit affects fruit intake among young children. We used a randomized between-subject design with 127 children (age: 7-12 y) who played a memory-game, containing either fruit (n = 64) or non-food products (n = 63). While playing the memory-game in a separate room in school during school hours, free intake of fruit (mandarins, apples, bananas, and grapes) was measured. Afterwards, the children completed self-report measures, and length and weight were assessed. The main finding is that playing a memory-game containing fruit increases overall fruit intake (P = 0.016). Children who played the fruit version of the memory-game ate more bananas (P = 0.015) and mandarins (P = 0.036) than children who played the non-food memory-game; no effects were found for apples (P > 0.05) and grapes (P > 0.05). The findings suggest that playing a memory-game with fruit stimulates fruit intake among young children. This is an important finding because children eat insufficient fruit, according to international standards, and more traditional health interventions have limited success. Healthy eating habits of children maintain when they become adults, making it important to stimulate fruit intake among children in an enjoyable way. TRIAL REGISTRATION: Nederlands Trial Register TC = 5687.Entities:
Keywords: Fruit intake; Fruit-cues; Health promotion children; Memory-game
Year: 2016 PMID: 27981024 PMCID: PMC5156604 DOI: 10.1016/j.pmedr.2016.12.001
Source DB: PubMed Journal: Prev Med Rep ISSN: 2211-3355
Fig. 1Pictures of the fruit displayed on the memory cards.
Fig. 2Pictures of the nonfood products displayed on the memory cards.
Variables measured by the conditiona, b.
| Nonfood memory-game ( | Fruit memory-game ( | ||
|---|---|---|---|
| Sex (boy) | 51% | 56% | |
| Hunger (cm on VAS) | 4.1 ± 4.0 | 3.7 ± 3.8 | |
| BMI | 17.1 ± 2.5 | 17.1 ± 2.7 | |
| Age (y) | 9.3 ± 1.6 | 9.2 ± 1.5 | |
| Attitude to the game | 5.3 ± 1.3 | 5.5 ± 1.2 | |
| Mandarin intake (g) | 3.7 ± 12.1 | 8.2 ± 16.9 | |
| Apples intake (g) | 7.9 ± 16.7 | 9.1 ± 15.0 | |
| Banana intake (g) | 2.6 ± 6.5 | 9.5 ± 22.1 | |
| Grapes intake (g) | 6.3 ± 20.5 | 4.3 ± 11.7 | |
| Fruit intake (g) | 20.4 ± 35.8 | 31.2 ± 38.4 |
(N = 127).
Mean ± SD (all such values). VAS, visual analogue scale.
Pearson's correlations between the mode variablesa.
| Sex | Hunger | BMI | Age | Attitude to the game | |
|---|---|---|---|---|---|
| Sex (boy = 1, girl = 0) | |||||
| Hunger (cm on VAS) | 0.05 | ||||
| BMI, corrected | − 0.01 | − 0.10 | |||
| Age (y) | − 0.02 | − 0.23 | 0.05 | ||
| Attitude to the game | 0.17 | 0.07 | 0.02 | − 0.17 | |
| Fruit intake (g) | 0.03 | 0.51 | − 0.08 | − 0.26 | − 0.08 |
(N = 127).
P < 0.01.
P < 0.05.
Results from ANCOVA and MANCOVA analyses with fruit intake as dependent variablea, b.
| Fruit intake | Mandarin intake | Apples intake | Bananas intake | Grapes intake | |
|---|---|---|---|---|---|
| Hunger (cm on VAS) | F (1126) = 38.419 | F (1126) = 4.314 | F (1126) = 10.024 | F (1126) = 11.167 | F (1126) = 18.109 |
| Age (y) | F (1126) = 3.377 | F (1126) = 0.956 | F (1126) = 0.112 | F (1126) = 0.066 | F (1126) = 0.579 |
| Memory-game | F (1126) = 4.731 | F (1126) = 3.263 | F (1126) = 0.285 | F (1126) = 7.019 | F (1126) = 0.202 |
| Effect size | 0.04 | 0.03 | n.a. | 0.06 | n.a. |
| Explained variance | 28.6% | 5% | 9.4% | 14.9% | 11.1% |
VAS, visual analogue scale.
N = 127.
P < 0.01.
P < 0.05.