| Literature DB >> 27919251 |
Ryan S Causby1, Michelle N McDonnell2, Lloyd Reed3, Susan L Hillier2.
Abstract
BACKGROUND: The process of using a scalpel, like all other motor activities, is dependent upon the successful integration of afferent (sensory), cognitive and efferent (motor) processes. During learning of these skills, even if motor practice is carefully monitored there is still an inherent risk involved. It is also possible that this strategy could reinforce high levels of anxiety experienced by the student and affect student self-efficacy, causing detrimental effects on motor learning. An alternative training strategy could be through targeting sensory rather than motor processes.Entities:
Keywords: Clinical Skills; Dexterity; Grip-lift test; Grooved Pegoard Test; Intrinsic Motivation Inventory; Motor learning; Psychomotor testing; Purdue Pegboard; Scalpel skills
Mesh:
Year: 2016 PMID: 27919251 PMCID: PMC5139119 DOI: 10.1186/s12909-016-0817-8
Source DB: PubMed Journal: BMC Med Educ ISSN: 1472-6920 Impact factor: 2.463
Fig. 1Grip Lift Manipulandum
Fig. 2CONSORT Flow diagram
Group demographic characteristics
| Control ( | Sensory ( | Motor ( |
| |
|---|---|---|---|---|
| Location, n (%) | ||||
| UniSA | 7 (50%) | 7 (46.7%) | 7 (46.7%) | 0.94 |
| QUT | 7 (50%) | 8 (53.3%) | 8 (53.3%) | |
| Sex, n (%) | ||||
| Male | 7 (50%) | 4 (26.7%) | 4 (26.7%) | 0.32 |
| Female | 7 (50%) | 11 (73.3%) | 11 (73.3%) | |
| Age (years), Mean (SD) | 22.4 (6.5) | 23.4 (7.8) | 22.9 (6.2) | 0.93 |
| Handedness, n (%) | ||||
| Right | 12 (85.7%) | 12 (80.0%) | 13 (86.7%) | 0.84 |
| Left | 1 (7.1%) | 2 (13.3%) | 2 (13.3%) | |
| Ambidextrous | 1 (7.1%) | 1 (6.7%) | 0 (0%) | |
| Height (cm), Mean (SD) | 172.1 (12.6) | 168.7 (7.1) | 167.5 (11.2) | 0.49 |
| Musical History, n (%) | ||||
| Yes | 3 (21.4%) | 1 (6.7%) | 2 (13.3%) | 0.51 |
| No | 11 (78.6%) | 14 (93.3%) | 13 (86.7%) | |
| Gaming History, n (%) | ||||
| Yes | 7 (50%) | 1 (6.7%) | 2 (13.3%) | 0.01* |
| No | 7 (50%) | 14 (93.3%) | 13 (86.7%) | |
*p ≤ 0.05 Chi square used to calculate p-values for categorical variables and univariate analysis for continuous variables
Mean intervention, practice sessions and practice times, and p-values
| Control ( | Sensory ( | Motor ( |
| |
|---|---|---|---|---|
| Intervention Duration (days) | 48.14 (21.25) | 49.50 (22.39) | 53.36 (22.86) | 0.813 |
| Practice sessions (n) | - | 6.92 (3.52) | 8.80 (3.12) | 0.147 |
| Practice time (overall) (min) | - | 293.23 (186.00) | 221.20 (97.86) | 0.195 |
p-values calculated by univariate analysis
Raw means pre and post intervention and p-values for Intrinsic Motivation Inventory (IMI)
| Means (SD) | Control | Sensory | Motor | F value |
| |||
|---|---|---|---|---|---|---|---|---|
| ( | ( | ( | ||||||
|
|
|
|
|
|
| |||
| Perceived Competencea | 22.79 (5.63) | 25.50 (3.59) | 23.20 (7.43) | 26.43 (6.78) | 25.71 (6.57) | 30.07 (5.78) | 0.17 | 0.84 |
| Effort / Importance | 30.07 (3.45) | 29.00 (4.24) | 29.00 (5.21) | 29.50 (4.75) | 28.86 (4.64) | 29.27 (5.26) | 0.70 | 0.50 |
| Pressure / Tension | 21.64 (6.80) | 22.50 (5.17) | 20.07 (5.36) | 20.21 (6.95) | 20.50 (4.60) | 17.67 (5.15) | 1.62 | 0.21 |
aModel includes ‘history of computer gaming’ variable as a random effect
p-values calculated using linear mixed model analysis
Raw means pre and post intervention values and p-values for dexterity measures
| Task | Outcomes | Means (SD) | F value |
| |||||
|---|---|---|---|---|---|---|---|---|---|
| Control ( | Sensory ( | Motor ( | |||||||
|
|
|
|
|
|
| ||||
| Grip-Lift task | Preload duration (ms) | ||||||||
| Dominant | 176.22 (180.15) | 123.37 (42.56) | 98.08 (35.21) | 98.58 (36.40) | 157.66 (228.74) | 129.13 (62.24) | 0.12 | 0.89 | |
| Non-dominant | 181.21 (137.66) | 120.00 (65.84) | 72.00 (48.82) | 88.44 (40.14) | 90.71 (53.36) | 131.20 (79.88) | 3.53 | 0.04* | |
| Maximum grip force (N) | |||||||||
| Dominant | 5.07 (1.99) | 4.57 (1.79) | 6.52 (2.89) | 6.55 (2.81) | 7.22 (4.73) | 7.13 (3.55) | 0.19 | 0.83 | |
| Non-dominant | 6.18 (2.57) | 5.34 (2.10) | 6.80 (2.67) | 7.71 (6.11) | 7.67 (4.27) | 7.59 (3.13) | 0.67 | 0.52 | |
| Maximum correlation (ρ) | |||||||||
| Dominant | 0.77 (0.11) | 0.81 (0.06) | 0.77 (0.07) | 0.78 (0.06) | 0.78 (0.07) | 0.75 (0.10) | 0.35 | 0.71 | |
| Non-dominant | 0.77 (0.07) | 0.78 (0.07) | 0.76 (0.07) | 0.77 (0.07) | 0.78 (0.06) | 0.77 (0.07) | 0.47 | 0.63 | |
| Average Grip (N) | |||||||||
| Dominant | 4.48 (1.75) | 3.69 (1.27) | 5.47 (3.11) | 5.16 (3.14) | 6.10 (3.81) | 5.63 (2.68) | 0.40 | 0.68 | |
| Non-dominant | 4.49 (1.92) | 3.97 (1.55) | 5.23 (2.07) | 5.77 (5.54) | 5.30 (2.46) | 6.00 (2.73) | 0.55 | 0.58 | |
| SD Grip | |||||||||
| Dominant | 0.13 (0.07) | 0.10 (0.06) | 0.18 (0.13) | 0.16 (0.17) | 0.17 (0.11) | 0.14 (0.12) | 0.45 | 0.64 | |
| Non-dominant | 0.16 (0.07) | 0.13 (0.09) | 0.16 (0.07) | 0.18 (0.11) | 0.18 (0.08) | 0.15 (0.08) | 2.11 | 0.13 | |
| Hold Ratio | |||||||||
| Dominant | 1.70 (0.76) | 1.51 (0.52) | 1.90 (0.83) | 2.09 (1.28) | 2.15 (1.36) | 2.29 (1.08) | 0.46 | 0.64 | |
| Non-dominant | 1.83 (0.79) | 1.62 (0.63) | 2.12 (0.84) | 2.37 (2.38) | 2.17 (1.04) | 2.42 (1.09) | 0.39 | 0.68 | |
| Lift Duration (ms) | |||||||||
| Dominanta | 277.78 (160.24) | 309.74 (129.72) | 299.67 (96.32) | 290.01 (86.93) | 235.11 (66.37) | 253.43 (86.31) | 0.41 | 0.66 | |
| Non-dominant | 330.74 (186.32) | 359.03 (150.55) | 252.93 (99.38) | 295.65 (123.32) | 253.56 (99.23) | 255.26 (102.75) | 0.42 | 0.66 | |
| Purdue Pegboard | No. of pegs | ||||||||
| Dominant | 14.57 (1.55) | 15.21 (1.76) | 15.20 (1.78) | 15.07 (1.90) | 15.20 (1.93) | 16.13 (1.41) | 1.55 | 0.22 | |
| Non-Dominant | 14.00 (2.04) | 14.21 (1.53) | 13.73 (2.25) | 14.57 (1.60) | 14.13 (2.07) | 14.67 (1.76) | 0.31 | 0.73 | |
| Grooved Pegboard Test | Time to complete | ||||||||
| Dominant | 56.87 (7.92) | 55.47 (7.66) | 58.14 (11.03) | 55.07 (6.82) | 56.02 (7.84) | 53.59 (6.36) | 0.18 | 0.83 | |
| Non-Dominant | 62.37 (6.07) | 60.77 (8.34) | 61.31 (7.78) | 59.09 (5.23) | 62.40 (13.05) | 61.59 (11.28) | 0.26 | 0.77 | |
aModel includes ‘history of computer gaming’ variable as a random effect
*p ≤ 0.05
p-values calculated using linear mixed model analysis