| Literature DB >> 27897213 |
Hidetsugu Komeda1,2, Hidekazu Osanai2, Kaichi Yanaoka2, Yuko Okamoto3, Toru Fujioka3,4,5, Sumiyoshi Arai3, Keisuke Inohara5,6,7, Masuo Koyasu2,8, Takashi Kusumi2, Shinichiro Takiguchi4, Masao Kawatani9, Hirokazu Kumazaki3,4, Michio Hiratani10, Akemi Tomoda3,4, Hirotaka Kosaka3,4,5.
Abstract
Autism spectrum disorder (ASD) is characterized by problems with reciprocal social interaction, repetitive behaviours/narrow interests, and impairments in the social cognition and emotional processing necessary for intention-based moral judgements. The aim of this study was to examine the information used by early adolescents with and without ASD when they judge story protagonists as good or bad. We predicted that adolescents with ASD would use protagonists' behaviour, while typically developing (TD) adolescents would use protagonists' characteristics when making the judgements. In Experiment 1, we measured sentence by sentence reading times and percentages for good or bad judgements. In Experiment 2, two story protagonists were presented and the participants determined which protagonist was better or worse. Experiment 1 results showed that the adolescents with ASD used protagonist behaviours and outcomes, whereas the TD adolescents used protagonist characteristics, behaviours, and outcomes. In Experiment 2, TD adolescents used characteristics information when making "bad" judgements. Taken together, in situations in which participants cannot go back and assess (Experiment 1), and in comparable situations in which all information is available (Experiment 2), adolescents with ASD do not rely on information about individual characteristics when making moral judgements.Entities:
Mesh:
Year: 2016 PMID: 27897213 PMCID: PMC5126659 DOI: 10.1038/srep37875
Source DB: PubMed Journal: Sci Rep ISSN: 2045-2322 Impact factor: 4.379
Mean chronological age, WISC-IV IQ scores, and Autism-Spectrum Quotient (AQ) scores of early adolescents with autism spectrum disorders (ASD) and typically developing (TD) adolescents.
| ASD group ( | TD group ( | |||
|---|---|---|---|---|
| Age in years | 12.5 (1.2) | 12.3 (1.0) | 0.64 | |
| Full-scale IQ | 100.0 (13.9) | 107.1 (11.8) | −1.7 | |
| Verbal comprehension | 101.6 (17.2) | 107.9 (11.2) | −1.4 | |
| Perceptual reasoning | 103.8 (14.4) | 105.5 (12.0) | −0.40 | |
| Working Memory | 97.3 (13.1) | 105.1 (15.5) | −1.7 | |
| Processing speed | 93.7 (14.4) | 100.0 (11.1) | −1.5 | |
| AQ total scores | 27.2 (8.6) | 14.7 (5.9) | 5.3*** | |
| AQ: Social skill | 5.8 (2.7) | 3.1 (2.3) | 3.5** | |
| AQ: Attention Switching | 5.9 (1.9) | 2.6 (1.8) | 5.7*** | |
| AQ: Attention Detail | 3.6 (2.1) | 4.1 (2.2) | −0.60 | |
| AQ: Communication | 5.8 (2.7) | 1.7 (1.5) | 6.1*** | |
| AQ: Imagination | 5.9 (2.4) | 3.4 (2.1) | 3.5** |
Note. Means (SDs) are presented.
Sample stories in Experiment 1.
| Good characteristics with Good behaviour | Good characteristics with Bad behaviour |
|---|---|
| Takeru-kun is a nice boy who likes to please his father. | Takeru-kun is a nice boy who likes to please his father. |
| He said to his father, “Let’s go watch your favorite football team play!” | He said to his father, “Let’s go see my favorite cartoon movie!” when his father was very busy. |
| His father smiled when he looked at his son’s happy face. | |
| Tomoo-kun is a selfish boy who only thinks of himself. | Tomoo-kun is a selfish boy who only thinks of himself. |
| He said to his father, “Let’s go watch your favorite football team play!” | He said to his father, “Let’s go see my favorite cartoon movie!“ when his father was very busy. |
| His father smiled when he looked at his son’s happy face. | |
Figure 1Reading times for target sentences in Experiment 1.
The blue bars show good characteristics with good behaviours, the dark orange bars show good characteristics with bad behaviours, the gray bars show bad characteristics with good behaviours, and the light orange bars show bad characteristics with bad behaviours. Error bars represent 95% confidence intervals.
ANOVA main effects and interactions on reading times in Experiment 1.
| ASD | TD | |
|---|---|---|
| Main effect of characteristics | ||
| Main effect of behaviours | ||
| Main effect of outcomes | ||
| Characteristics × behaviours interaction | ||
| Characteristics × outcomes interaction | ||
| behaviours × outcomes interaction | ||
| Characteristics × behaviours × outcomes interaction |
*p < 0.05, **p < 0.001, two tailed.
Figure 2Percentages of “good” judgements in Experiment 1.
The blue bars show good characteristics with good behaviours, the dark orange bars show good characteristics with bad behaviours, the gray bars show bad characteristics with good behaviours, and the light orange bars show bad characteristics with bad behaviours. Error bars represent 95% confidence intervals.
ANOVA main effects and interactions on judgements in Experiment 1.
| ASD | TD | |
|---|---|---|
| Main effect of characteristics | ||
| Main effect of behaviours | ||
| Main effect of outcomes | ||
| Characteristics × behaviours interaction | ||
| Characteristics × outcomes interaction | ||
| behaviours × outcomes interaction | ||
| Characteristics × behaviours × outcomes interaction |
*p < 0.05, **p < 0.001, two tailed.
Figure 3(a) Comparison task in the good outcome in Experiment 2. The good outcome condition asked which characters were better. “-kun” is the suffix which is added to a male person’s name. (b) Comparison task in the bad outcome in Experiment 2. The bad outcome condition asked which characters were worse. “-san” is the suffix which is added to a female person’s name.
Figure 4Comparison task: Judgements based on behaviours in Experiment 2.
For good outcomes, the blue bars show good characteristics with good behaviours vs. bad characteristics with bad behaviours, and the dark orange bars show bad characteristics with good behaviours vs. good characteristics with bad behaviours. For bad outcomes, the gray bars show bad characteristics with bad behaviours vs. good characteristics with good behaviours, and the light orange bars show bad characteristics with good behaviours vs. good characteristics with bad behaviours. Error bars represent 95% confidence intervals.