| Literature DB >> 27852247 |
D J M A Beaujean1, F Gassner2, A Wong3, J E Steenbergen2,4, R Crutzen5, D Ruwaard6.
Abstract
BACKGROUND: Lyme disease or Lyme borreliosis (LB) is the most common tick-borne disease both in the United States and Europe. Children, in particular, are at high risk of contracting LB. Since child-specific educational tools on ticks, tick bites and LB are lacking, we developed an online educational video game. In this study, we compared the effectiveness of an online educational video game versus a newly developed leaflet aimed to improve prevention of tick bites and LB among Dutch schoolchildren.Entities:
Keywords: Educational video game; Knowledge; Leaflet; Lyme borreliosis; Lyme disease; Perception; Prevention; Schoolchildren; Tick bites; Tick check; Ticks
Mesh:
Year: 2016 PMID: 27852247 PMCID: PMC5112636 DOI: 10.1186/s12889-016-3811-5
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Study design
| Date | Total number | Total number included in analysis | ||||
|---|---|---|---|---|---|---|
| Schools | Children | Schools | Children | |||
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| 40 | 1447 | 25 | 981 | ||
| February-March 2012 Questionnaire 1 |
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| 254 | 328 | 399 | ||||
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| 25 | 887 | 25 | 887 | ||
| June-July 2012 Questionnaire 2 |
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| 199 (78.3%) | 316 (96.3%) |
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aPre-intervention study [12]
Only t1 participants whose school also participated at t2 were included for analysis
Study design
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| Game |
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| Leaflet |
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| Control |
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aPre-intervention study [12]
Y and Y = intervention effect of game on t1 and t2, respectively
Y and Y = intervention effect of leaflet on t1 and t2, respectively
Yc and Yc = effect in control group on t1 and t2, respectively
Descriptive statistics and effects per intervention group over time, based on Model 1
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| Difference | |||||||
|---|---|---|---|---|---|---|---|---|---|
| Game | Leaflet | Control | Game | Leaflet | Control | Game | Leaflet | Control | |
| % of respondents with a knowledge score ≥6/7 (knowledge items correct) | 70.0 | 72.3 | 69.2 | 88.0 | 95.6 | 85.8 |
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| % of respondents that perceived that they are personally susceptible for illness after a tick bite (1st item for perceived susceptibility) | 68.1 | 67.7 | 71.0 | 78.9 | 71.1 | 60.4 | 10.8 | 3.4 | −10.6 |
| % of respondents that personally knows someone with illness after tick bite (2nd item for perceived susceptibility) | 20.2 | 26.2 | 30.0 | 20.3 | 33.5 | 30.2 | 0.1 | 7.3 | 0.2 |
| % of respondents that regards tick checks as ‘somewhat’ or ‘very important’ | 90.9 | 91.5 | 94.5 | 94.9 | 91.8 | 96.1 | 4.0 | 0.3 | 1.6 |
| % of respondents checked for tick bites occasionally or every time after playing in green areas | 55.1 | 67.1 | 76.4 | 68.5 | 67.3 | 82.7 |
| 0.2 | 6.3 |
In bold: statistically significant values
Differences in intervention effects on knowledge and tick check frequency between intervention groups and control group after adjusting for confounders (knowing somebody with Lyme and having had lectures on ticks), based on Model 2
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| (Intercept) | 0.522 | 0.265 |
| −0.034 | 0.241 | 0.886 |
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| 1.430 | 0.310 |
| 0.599 | 0.252 |
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| Leaflet (reference: game) | 0.232 | 0.337 | 0.499 | 0.624 | 0.305 | 0.052 |
| Control group (reference: game) | 0.032 | 0.330 | 0.924 | 1.040 | 0.305 |
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| Knowing somebody with Lyme | 0.604 | 0.178 |
| 0.710 | 0.178 |
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| Having had lectures on ticks | 0.535 | 0.184 |
| 0.215 | 0.176 | 0.222 |
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| 0.735 | 0.409 | 0.072 | −0.601 | 0.291 |
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| −0.532 | 0.335 | 0.112 | −0.347 | 0.298 | 0.244 |
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| −0.022 | 0.316 | 0.946 | −0.270 | 0.253 | 0.286 |
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| −0.380 | 0.289 | 0.188 | 0.035 | 0.241 | 0.883 |
In bold: statistically significant values
aBeta refers to the regression coefficient from the GLMM model. If for a given covariate Beta is greater (smaller) than zero, and the corresponding p-value is significant, then the covariate is positively (negatively) associated with the outcome (either knowledge or tick check frequency). If the Beta is not significant, then no evidence of an association between covariate and outcome was found