| Literature DB >> 27802271 |
Angelo Antoci1, Alexia Delfino2, Fabio Paglieri3, Fabrizio Panebianco4, Fabio Sabatini5.
Abstract
Evidence is growing that forms of incivility-e.g. aggressive and disrespectful behaviors, harassment, hate speech and outrageous claims-are spreading in the population of social networking sites' (SNS) users. Online social networks such as Facebook allow users to regularly interact with known and unknown others, who can behave either politely or rudely. This leads individuals not only to learn and adopt successful strategies for using the site, but also to condition their own behavior on that of others. Using a mean field approach, we define anevolutionary game framework to analyse the dynamics of civil and uncivil ways of interaction in online social networks and their consequences for collective welfare. Agents can choose to interact with others-politely or rudely-in SNS, or to opt out from online social networks to protect themselves from incivility. We find that, when the initial share of the population of polite users reaches a critical level, civility becomes generalized if its payoff increases more than that of incivility with the spreading of politeness in online interactions. Otherwise, the spreading of self-protective behaviors to cope with online incivility can lead the economyto non-socially optimal stationary states. JEL Codes: C61, C73, D85, O33, Z13. PsycINFO Codes: 2240, 2750.Entities:
Mesh:
Year: 2016 PMID: 27802271 PMCID: PMC5089744 DOI: 10.1371/journal.pone.0164286
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Fig 1The two-dimensional simplex S in the space (x1, x2, x3).
The points (x1, x2, x3) = (1, 0, 0), (x1, x2, x3) = (0, 1, 0), and (x1, x2, x3) = (0, 0, 1) correspond, respectively, to the vertices , , and , where all individuals play, respectively, strategies H, P, and N. Along the edge joining and (respectively, and , and ) the strategy N (respectively, P, H) is not played.
Fig 2The taxonomy of dynamic regimes.
In these figures, a full dot • represents a locally attractive stationary state, an empty dot ∘ represents a repulsive stationary state, while a saddle point is indicated by drawing its insets and outsets. Only some representative trajectories are sketched.