Literature DB >> 27789230

Allocentric information is used for memory-guided reaching in depth: A virtual reality study.

Mathias Klinghammer1, Immo Schütz2, Gunnar Blohm3, Katja Fiehler4.   

Abstract

Previous research has demonstrated that humans use allocentric information when reaching to remembered visual targets, but most of the studies are limited to 2D space. Here, we study allocentric coding of memorized reach targets in 3D virtual reality. In particular, we investigated the use of allocentric information for memory-guided reaching in depth and the role of binocular and monocular (object size) depth cues for coding object locations in 3D space. To this end, we presented a scene with objects on a table which were located at different distances from the observer and served as reach targets or allocentric cues. After free visual exploration of this scene and a short delay the scene reappeared, but with one object missing (=reach target). In addition, the remaining objects were shifted horizontally or in depth. When objects were shifted in depth, we also independently manipulated object size by either magnifying or reducing their size. After the scene vanished, participants reached to the remembered target location on the blank table. Reaching endpoints deviated systematically in the direction of object shifts, similar to our previous results from 2D presentations. This deviation was stronger for object shifts in depth than in the horizontal plane and independent of observer-target-distance. Reaching endpoints systematically varied with changes in object size. Our results suggest that allocentric information is used for coding targets for memory-guided reaching in depth. Thereby, retinal disparity and vergence as well as object size provide important binocular and monocular depth cues.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Allocentric; Depth cues; Memory-guided reaching; Reference frames; Virtual reality

Mesh:

Year:  2016        PMID: 27789230     DOI: 10.1016/j.visres.2016.10.004

Source DB:  PubMed          Journal:  Vision Res        ISSN: 0042-6989            Impact factor:   1.886


  7 in total

Review 1.  The current and future state of animal coloration research.

Authors:  John A Endler; Johanna Mappes
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2017-07-05       Impact factor: 6.237

2.  Grasping occluded targets: investigating the influence of target visibility, allocentric cue presence, and direction of motion on gaze and grasp accuracy.

Authors:  Ryan W Langridge; Jonathan J Marotta
Journal:  Exp Brain Res       Date:  2017-06-09       Impact factor: 1.972

3.  Scene Configuration and Object Reliability Affect the Use of Allocentric Information for Memory-Guided Reaching.

Authors:  Mathias Klinghammer; Gunnar Blohm; Katja Fiehler
Journal:  Front Neurosci       Date:  2017-04-13       Impact factor: 4.677

4.  Spatial coding for memory-guided reaching in visual and pictorial spaces.

Authors:  Harun Karimpur; Siavash Eftekharifar; Nikolaus F Troje; Katja Fiehler
Journal:  J Vis       Date:  2020-04-09       Impact factor: 2.240

5.  Facilitation of allocentric coding by virtue of object-semantics.

Authors:  Harun Karimpur; Yaniv Morgenstern; Katja Fiehler
Journal:  Sci Rep       Date:  2019-04-18       Impact factor: 4.379

6.  The role of perception and action on the use of allocentric information in a large-scale virtual environment.

Authors:  Harun Karimpur; Johannes Kurz; Katja Fiehler
Journal:  Exp Brain Res       Date:  2020-06-04       Impact factor: 1.972

7.  Multiple spatial frames for immersive working memory.

Authors:  Dejan Draschkow; Anna C Nobre; Freek van Ede
Journal:  Nat Hum Behav       Date:  2022-01-20
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.