| Literature DB >> 27602306 |
Ruofei Hu1, Jorge Cancela1, Maria Teresa Arredondo Waldmeyer1, Gloria Cea1, Elpis-Athina Vlachopapadopoulou2, Dimitrios I Fotiadis3, Giuseppe Fico1.
Abstract
Childhood obesity is becoming one of the 21st century's most important public health problems. Nowadays, the main treatment of childhood obesity is behavior intervention that aims at improve children's lifestyle to arrest the disease. Information and communication technologies (ICTs) have not been widely employed in this intervention, and most of existing ICTs systems are not having a long-term effect. The purpose of this paper is to define a system to support family-based intervention through a state-of-the-art analysis of family-based interventions and related technological solutions first, and then using the analytic hierarchy process to derive a childhood obesity family-based behavior intervention model, and finally to provide a prototype of a system called OB CITY. The system makes use of applied behavior analysis, affective computing technologies, as well as serious game and gamification techniques, to offer long term services in all care dimensions of the family-based behavioral intervention aiming to provide positive effects to the treatment of childhood obesity.Entities:
Keywords: Childhood obesity; affective computing; applied behavior analysis (ABA); behavioral intervention; family-based intervention; gamification; serious games
Year: 2016 PMID: 27602306 PMCID: PMC5003166 DOI: 10.1109/JTEHM.2016.2526739
Source DB: PubMed Journal: IEEE J Transl Eng Health Med ISSN: 2168-2372 Impact factor: 3.316