| Literature DB >> 27482372 |
Joshua J Dobias1, Thomas V Papathomas2, Vanja M Vlajnic3.
Abstract
The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers' perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in which far points on the stimulus appear to be closer than near points and vice versa, with a 2 (Type of stimulus) × 2 (Fixation mark position) design. To study perspective, two types of stimuli were used: a version with painted linear perspective cues and a version with blank (unpainted) surfaces. To examine the role of convexity, two locations were used for the fixation mark: either in a locally convex or a locally concave part of each stimulus (painted and unpainted versions). Results indicated that the reverse-perspective illusion was stronger when the stimulus contained strong perspective cues and when observers fixated a locally concave region within the scene.Entities:
Keywords: Three-dimensional shape; convexity bias; fixation location; linear perspective; reverse perspective; visual context
Year: 2016 PMID: 27482372 PMCID: PMC4954747 DOI: 10.1177/2041669516631698
Source DB: PubMed Journal: Iperception ISSN: 2041-6695
Figure 1.Average proportion of time that observers spent perceiving the veridical shape of the reverspective stimulus when fixated at the corner of the center building (blue) versus the top of the truncated pyramid (red) for painted and unpainted stimuli. Error bars represent ±1 SEM.
Figure 2.Left: Front view of the painted stimulus. Right: Front, top, and side views of the reverspective stimuli. Fixation locations are marked with a square, in the same way as they were marked in the experiment, either in the center of the stimulus (corner of central building, green) or at the top of the truncated pyramid (water, orange).
Note: The scale of fixation marks was slightly smaller in the actual experiment.