Literature DB >> 27321966

Treatment with the Self-Discovery Camp (SDiC) improves Internet gaming disorder.

Hiroshi Sakuma1, Satoko Mihara2, Hideki Nakayama2, Kumiko Miura2, Takashi Kitayuguchi2, Masaki Maezono2, Takuma Hashimoto2, Susumu Higuchi2.   

Abstract

INTRODUCTION: Internet gaming disorder (IGD) is a novel behavioral addiction that influences the physical, mental, and social aspects of health due to excessive Internet gaming. One type of intensive treatment for IGD is the therapeutic residential camp (TRC), which comprises many types of therapies, including psychotherapy, psychoeducational therapy, and cognitive behavioral therapy. The TRC was developed in South Korea and has been administered to many patients with IGD; however, its efficacy in other countries remains unknown. We investigated the efficacy of the Self-Discovery Camp (SDiC), a Japanese version of a TRC, and the correlations between individual characteristics and outcome measures.
METHODS: We recruited 10 patients with IGD (all male, mean age=16.2years, diagnosed using the DSM-5) to spend 8 nights and 9days at the SDiC. We measured gaming time as well as self-efficacy (using the Stages of Change Readiness and Treatment Eagerness Scale, a measure of therapeutic motivation and problem recognition).
RESULTS: Total gaming time was significantly lower 3months after the SDiC. Problem recognition and self-efficacy towards positive change also improved. Furthermore, there was a correlation between age of onset and problem recognition score.
CONCLUSIONS: Our results demonstrate the effectiveness of the SDiC for IGD, especially regarding gaming time and self-efficacy. Additionally, age of onset may be a useful predictor of IGD prognosis. Further studies with larger sample sizes and control groups, and that target long-term outcomes, are needed to extend our understanding of SDiC efficacy.
Copyright © 2016 Elsevier Ltd. All rights reserved.

Entities:  

Keywords:  Behavioral addiction; Cognitive behavioral therapy; Internet; Onset; Video game

Mesh:

Year:  2016        PMID: 27321966     DOI: 10.1016/j.addbeh.2016.06.013

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  13 in total

Review 1.  Treatments for Internet gaming disorder and Internet addiction: A systematic review.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang; Nancy M Petry
Journal:  Psychol Addict Behav       Date:  2017-09-18

2.  Treatments of internet gaming disorder: a systematic review of the evidence.

Authors:  Kristyn Zajac; Meredith K Ginley; Rocio Chang
Journal:  Expert Rev Neurother       Date:  2019-09-26       Impact factor: 4.618

3.  Functional impairment matters in the screening and diagnosis of gaming disorder.

Authors:  Joël Billieux; Daniel L King; Susumu Higuchi; Sophia Achab; Henrietta Bowden-Jones; Wei Hao; Jiang Long; Hae Kook Lee; Marc N Potenza; John B Saunders; Vladimir Poznyak
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

4.  DSM-5 diagnosis of Internet Gaming Disorder: Some ways forward in overcoming issues and concerns in the gaming studies field.

Authors:  Daria J Kuss; Mark D Griffiths; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-06-01       Impact factor: 6.756

5.  Problematic gaming exists and is an example of disordered gaming.

Authors:  Mark D Griffiths; Daria J Kuss; Olatz Lopez-Fernandez; Halley M Pontes
Journal:  J Behav Addict       Date:  2017-08-17       Impact factor: 6.756

Review 6.  "One level more:" A narrative review on internet gaming disorder.

Authors:  Subrata Naskar; Robin Victor; Kamal Nath; Chiradeep Sengupta
Journal:  Ind Psychiatry J       Date:  2016 Jul-Dec

7.  Prevention Strategies to Address Problematic Gaming: An Evaluation of Strategy Support Among Habitual and Problem Gamers.

Authors:  Matthew W R Stevens; Paul H Delfabbro; Daniel L King
Journal:  J Prim Prev       Date:  2021-03-12

8.  A Literature Review on the Efficacy and Related Neural Effects of Pharmacological and Psychosocial Treatments in Individuals With Internet Gaming Disorder.

Authors:  Eun Hyun Seo; Hae-Jung Yang; Seung-Gon Kim; Seon-Cheol Park; Sang-Kyu Lee; Hyung-Jun Yoon
Journal:  Psychiatry Investig       Date:  2021-12-08       Impact factor: 2.505

9.  How have excessive electronics devices and Internet uses been concerned? Implications for global research agenda from a bibliometric analysis.

Authors:  Bach Xuan Tran; Giang Hai Ha; Giang Thu Vu; Chi Linh Hoang; Son Hoang Nguyen; Cuong Tat Nguyen; Carl A Latkin; Wilson Ws Tam; Cyrus S H Ho; Roger C M Ho
Journal:  J Behav Addict       Date:  2020-07-07       Impact factor: 6.756

10.  Relationship between problematic Internet use and age at initial weekly Internet use

Authors:  Hideki Nakayama; Fumihiko Ueno; Satoko Mihara; Takashi Kitayuguchi; Susumu Higuchi
Journal:  J Behav Addict       Date:  2020-04-01       Impact factor: 6.756

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