Literature DB >> 27304882

Diabetic Mario: Designing and Evaluating Mobile Games for Diabetes Education.

Nilufar Baghaei1, David Nandigam1, John Casey1, Artur Direito2, Ralph Maddison2,3.   

Abstract

Traditionally, diabetes education has relied on written materials, with limited resources available for children with diabetes. Mobile games can be effective and motivating tools for the promotion of children's health. In our earlier work, we proposed a novel approach for designing computer games aimed at educating children with diabetes. In this article, we apply our game design to a mobile Android game (Mario Brothers). We also introduce four heuristics that are specifically designed for evaluating the mobile game, by adapting traditional usability heuristics. Results of a pilot study (n = 12) to evaluate gameplay over 1-week showed that the children found the game engaging and improved their knowledge of healthy diet and lifestyle.

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Year:  2016        PMID: 27304882     DOI: 10.1089/g4h.2015.0038

Source DB:  PubMed          Journal:  Games Health J        ISSN: 2161-783X


  5 in total

1.  Game Mechanisms in Serious Games That Teach Children with Type 1 Diabetes How to Self-Manage: A Systematic Scoping Review.

Authors:  Jannie Nørlev; Katrine Sondrup; Christina Derosche; Ole Hejlesen; Stine Hangaard
Journal:  J Diabetes Sci Technol       Date:  2021-05-22

2.  A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.

Authors:  Carol S Bruggers; Sabrina Baranowski; Mathew Beseris; Rachel Leonard; Derek Long; Elizabeth Schulte; Ashton Shorter; Rowan Stigner; Clinton C Mason; Alisa Bedrov; Ian Pascual; Grzegorz Bulaj
Journal:  Front Pediatr       Date:  2018-04-09       Impact factor: 3.418

3.  Mobile Apps for Medication Management: Review and Analysis.

Authors:  Katarina Tabi; Abnashi Singh Randhawa; Fiona Choi; Zamina Mithani; Friederike Albers; Maren Schnieder; Mohammadali Nikoo; Daniel Vigo; Kerry Jang; Regina Demlova; Michael Krausz
Journal:  JMIR Mhealth Uhealth       Date:  2019-09-11       Impact factor: 4.773

4.  Feasibility of Using Games to Improve Healthy Lifestyle Knowledge in Youth Aged 9-16 Years at Risk for Type 2 Diabetes: Pilot Randomized Controlled Trial.

Authors:  Ralph Maddison; Nilufar Baghaei; Amanda Calder; Rinki Murphy; Varsha Parag; Ihirangi Heke; Rosie Dobson; Samantha Marsh
Journal:  JMIR Form Res       Date:  2022-06-17

5.  Effect of implementing a mobile game on improving dietary information in diabetic patients.

Authors:  Zahra Koohmareh; Majid Karandish; Ali Mohammad Hadianfard
Journal:  Med J Islam Repub Iran       Date:  2021-05-29
  5 in total

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