Literature DB >> 27269607

Recovering stereo vision by squashing virtual bugs in a virtual reality environment.

Indu Vedamurthy1, David C Knill1, Samuel J Huang1, Amanda Yung1, Jian Ding2, Oh-Sang Kwon3, Daphne Bavelier4, Dennis M Levi5.   

Abstract

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity-the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task-a 'bug squashing' game-in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.This article is part of the themed issue 'Vision in our three-dimensional world'.
© 2016 The Author(s).

Entities:  

Keywords:  amblyopia; perceptual learning; stereopsis; strabismus; virtual reality

Mesh:

Year:  2016        PMID: 27269607      PMCID: PMC4901458          DOI: 10.1098/rstb.2015.0264

Source DB:  PubMed          Journal:  Philos Trans R Soc Lond B Biol Sci        ISSN: 0962-8436            Impact factor:   6.237


  39 in total

1.  Disparity limits of stereopsis.

Authors:  K N OGLE
Journal:  AMA Arch Ophthalmol       Date:  1952-07

Review 2.  Stereopsis and amblyopia: A mini-review.

Authors:  Dennis M Levi; David C Knill; Daphne Bavelier
Journal:  Vision Res       Date:  2015-01-29       Impact factor: 1.886

3.  Binocular combination in abnormal binocular vision.

Authors:  Jian Ding; Stanley A Klein; Dennis M Levi
Journal:  J Vis       Date:  2013-02-08       Impact factor: 2.240

4.  Perceptual learning improves stereoacuity in amblyopia.

Authors:  Jie Xi; Wu-Li Jia; Li-Xia Feng; Zhong-Lin Lu; Chang-Bing Huang
Journal:  Invest Ophthalmol Vis Sci       Date:  2014-04-15       Impact factor: 4.799

5.  Recovery of stereo acuity in adults with amblyopia.

Authors:  Andrew T Astle; Paul V McGraw; Ben S Webb
Journal:  BMJ Case Rep       Date:  2011-02-23

6.  Stereoscopic cooperation between the fovea of one eye and the periphery of the other eye at large disparities. Implications for anomalous retinal correspondence in strabismus.

Authors:  B Dengler; G Kommerell
Journal:  Graefes Arch Clin Exp Ophthalmol       Date:  1993-04       Impact factor: 3.117

7.  Stereopsis without binocular correlation.

Authors:  M Kaye
Journal:  Vision Res       Date:  1978       Impact factor: 1.886

8.  Fusion of visual cues is not mandatory in children.

Authors:  Marko Nardini; Rachael Bedford; Denis Mareschal
Journal:  Proc Natl Acad Sci U S A       Date:  2010-09-13       Impact factor: 11.205

9.  Using high-fidelity virtual reality to study perception in freely moving observers.

Authors:  Peter Scarfe; Andrew Glennerster
Journal:  J Vis       Date:  2015       Impact factor: 2.240

10.  Do humans optimally integrate stereo and texture information for judgments of surface slant?

Authors:  David C Knill; Jeffrey A Saunders
Journal:  Vision Res       Date:  2003-11       Impact factor: 1.886

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  21 in total

1.  An action video game for the treatment of amblyopia in children: A feasibility study.

Authors:  Christina Gambacorta; Mor Nahum; Indu Vedamurthy; Jessica Bayliss; Josh Jordan; Daphne Bavelier; Dennis M Levi
Journal:  Vision Res       Date:  2018-05-12       Impact factor: 1.886

Review 2.  The treatment of amblyopia: current practice and emerging trends.

Authors:  Eleni Papageorgiou; Ioannis Asproudis; Gail Maconachie; Evangelia E Tsironi; Irene Gottlob
Journal:  Graefes Arch Clin Exp Ophthalmol       Date:  2019-01-31       Impact factor: 3.117

Review 3.  [Treatment monitoring and innovations in amblyopia treatment].

Authors:  Kai Januschowski; Caroline Emmerich; Annegret Abaza; Henrike Julich-Haertel; Annekatrin Rickmann
Journal:  Ophthalmologe       Date:  2019-12       Impact factor: 1.059

4.  Are We Ready for Real-world Neuroscience?

Authors:  Pawel J Matusz; Suzanne Dikker; Alexander G Huth; Catherine Perrodin
Journal:  J Cogn Neurosci       Date:  2018-06-19       Impact factor: 3.225

5.  Rethinking amblyopia 2020.

Authors:  Dennis M Levi
Journal:  Vision Res       Date:  2020-08-28       Impact factor: 1.886

6.  Vision in our three-dimensional world.

Authors:  Andrew J Parker
Journal:  Philos Trans R Soc Lond B Biol Sci       Date:  2016-06-19       Impact factor: 6.237

7.  Scaffolding depth cues and perceptual learning in VR to train stereovision: a proof of concept pilot study.

Authors:  Angelica Godinez; Santiago Martín-González; Oliver Ibarrondo; Dennis M Levi
Journal:  Sci Rep       Date:  2021-05-12       Impact factor: 4.379

8.  Perceptual training yields rapid improvements in visually impaired youth.

Authors:  Jeffrey B Nyquist; Joseph S Lappin; Ruyuan Zhang; Duje Tadin
Journal:  Sci Rep       Date:  2016-11-30       Impact factor: 4.379

9.  An Evaluation of the Agreement Between a Computerized Stereoscopic Game Test and the TNO Stereoacuity Test.

Authors:  Juan Antonio Portela-Camino; Santiago Martín-González; Javier Ruiz-Alcocer; Igor Illarramendi-Mendicute; Rafaela Garrido-Mercado
Journal:  Clin Optom (Auckl)       Date:  2021-07-05

10.  Binocular treatment of amblyopia using videogames (BRAVO): study protocol for a randomised controlled trial.

Authors:  Cindy X Guo; Raiju J Babu; Joanna M Black; William R Bobier; Carly S Y Lam; Shuan Dai; Tina Y Gao; Robert F Hess; Michelle Jenkins; Yannan Jiang; Lionel Kowal; Varsha Parag; Jayshree South; Sandra Elfride Staffieri; Natalie Walker; Angela Wadham; Benjamin Thompson
Journal:  Trials       Date:  2016-10-18       Impact factor: 2.279

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